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destroy texture object

This commit is contained in:
Kevin Christensen
2022-08-10 07:17:37 -07:00
parent 843df494c7
commit 1d1dbe37f4

View File

@@ -135,15 +135,17 @@ namespace
int total = findCorners_gpu(eigTex_, eig_.rows, eig_.cols, static_cast<float>(maxVal * qualityLevel_), mask, tmpCorners_.ptr<float2>(), tmpCorners_.cols, counterPtr_, stream_); int total = findCorners_gpu(eigTex_, eig_.rows, eig_.cols, static_cast<float>(maxVal * qualityLevel_), mask, tmpCorners_.ptr<float2>(), tmpCorners_.cols, counterPtr_, stream_);
if (total == 0) if (total == 0)
{ {
_corners.release(); _corners.release();
cudaSafeCall( cudaDestroyTextureObject(eigTex_) );
return; return;
} }
sortCorners_gpu(eigTex_, tmpCorners_.ptr<float2>(), total, stream_); sortCorners_gpu(eigTex_, tmpCorners_.ptr<float2>(), total, stream_);
cudaSafeCall( cudaDestroyTextureObject(eigTex_) );
if (minDistance_ < 1) if (minDistance_ < 1)
{ {
tmpCorners_.colRange(0, maxCorners_ > 0 ? std::min(maxCorners_, total) : total).copyTo(_corners, stream); tmpCorners_.colRange(0, maxCorners_ > 0 ? std::min(maxCorners_, total) : total).copyTo(_corners, stream);