1
0
mirror of https://github.com/opencv/opencv_contrib.git synced 2025-10-17 15:26:00 +08:00

[moved from opencv] cuda optflow tvl1 : async safety

also modify cuda canny to use createTextureObjectPitch2D, etc.

original commit: 2043e06102
This commit is contained in:
Namgoo Lee
2020-06-17 01:04:22 +09:00
parent 6ab1160dfc
commit 6ca24c818f
3 changed files with 124 additions and 54 deletions

View File

@@ -45,6 +45,7 @@
#include "opencv2/core/cuda/common.hpp"
#include "opencv2/core/cuda/border_interpolate.hpp"
#include "opencv2/core/cuda/limits.hpp"
#include "opencv2/core/cuda.hpp"
using namespace cv::cuda;
using namespace cv::cuda::device;
@@ -101,11 +102,64 @@ namespace tvl1flow
}
}
struct SrcTex
{
virtual ~SrcTex() {}
__device__ __forceinline__ virtual float I1(float x, float y) const = 0;
__device__ __forceinline__ virtual float I1x(float x, float y) const = 0;
__device__ __forceinline__ virtual float I1y(float x, float y) const = 0;
};
texture<float, cudaTextureType2D, cudaReadModeElementType> tex_I1 (false, cudaFilterModePoint, cudaAddressModeClamp);
texture<float, cudaTextureType2D, cudaReadModeElementType> tex_I1x(false, cudaFilterModePoint, cudaAddressModeClamp);
texture<float, cudaTextureType2D, cudaReadModeElementType> tex_I1y(false, cudaFilterModePoint, cudaAddressModeClamp);
struct SrcTexRef : SrcTex
{
__device__ __forceinline__ float I1(float x, float y) const override
{
return tex2D(tex_I1, x, y);
}
__device__ __forceinline__ float I1x(float x, float y) const override
{
return tex2D(tex_I1x, x, y);
}
__device__ __forceinline__ float I1y(float x, float y) const override
{
return tex2D(tex_I1y, x, y);
}
};
__global__ void warpBackwardKernel(const PtrStepSzf I0, const PtrStepf u1, const PtrStepf u2, PtrStepf I1w, PtrStepf I1wx, PtrStepf I1wy, PtrStepf grad, PtrStepf rho)
struct SrcTexObj : SrcTex
{
__host__ SrcTexObj(cudaTextureObject_t tex_obj_I1_, cudaTextureObject_t tex_obj_I1x_, cudaTextureObject_t tex_obj_I1y_)
: tex_obj_I1(tex_obj_I1_), tex_obj_I1x(tex_obj_I1x_), tex_obj_I1y(tex_obj_I1y_) {}
__device__ __forceinline__ float I1(float x, float y) const override
{
return tex2D<float>(tex_obj_I1, x, y);
}
__device__ __forceinline__ float I1x(float x, float y) const override
{
return tex2D<float>(tex_obj_I1x, x, y);
}
__device__ __forceinline__ float I1y(float x, float y) const override
{
return tex2D<float>(tex_obj_I1y, x, y);
}
cudaTextureObject_t tex_obj_I1;
cudaTextureObject_t tex_obj_I1x;
cudaTextureObject_t tex_obj_I1y;
};
template <
typename T,
typename = std::enable_if_t<std::is_base_of<SrcTex, T>::value>
>
__global__ void warpBackwardKernel(
const PtrStepSzf I0, const T src, const PtrStepf u1, const PtrStepf u2,
PtrStepf I1w, PtrStepf I1wx, PtrStepf I1wy, PtrStepf grad, PtrStepf rho)
{
const int x = blockIdx.x * blockDim.x + threadIdx.x;
const int y = blockIdx.y * blockDim.y + threadIdx.y;
@@ -136,9 +190,9 @@ namespace tvl1flow
{
const float w = bicubicCoeff(wx - cx) * bicubicCoeff(wy - cy);
sum += w * tex2D(tex_I1 , cx, cy);
sumx += w * tex2D(tex_I1x, cx, cy);
sumy += w * tex2D(tex_I1y, cx, cy);
sum += w * src.I1(cx, cy);
sumx += w * src.I1x(cx, cy);
sumy += w * src.I1y(cx, cy);
wsum += w;
}
@@ -173,15 +227,46 @@ namespace tvl1flow
const dim3 block(32, 8);
const dim3 grid(divUp(I0.cols, block.x), divUp(I0.rows, block.y));
bindTexture(&tex_I1 , I1);
bindTexture(&tex_I1x, I1x);
bindTexture(&tex_I1y, I1y);
bool cc30 = deviceSupports(FEATURE_SET_COMPUTE_30);
warpBackwardKernel<<<grid, block, 0, stream>>>(I0, u1, u2, I1w, I1wx, I1wy, grad, rho);
cudaSafeCall( cudaGetLastError() );
if (cc30)
{
cudaTextureDesc texDesc;
memset(&texDesc, 0, sizeof(texDesc));
texDesc.addressMode[0] = cudaAddressModeClamp;
texDesc.addressMode[1] = cudaAddressModeClamp;
texDesc.addressMode[2] = cudaAddressModeClamp;
if (!stream)
cudaSafeCall( cudaDeviceSynchronize() );
cudaTextureObject_t texObj_I1 = 0, texObj_I1x = 0, texObj_I1y = 0;
createTextureObjectPitch2D(&texObj_I1, I1, texDesc);
createTextureObjectPitch2D(&texObj_I1x, I1x, texDesc);
createTextureObjectPitch2D(&texObj_I1y, I1y, texDesc);
warpBackwardKernel << <grid, block, 0, stream >> > (I0, SrcTexObj(texObj_I1, texObj_I1x, texObj_I1y), u1, u2, I1w, I1wx, I1wy, grad, rho);
cudaSafeCall(cudaGetLastError());
if (!stream)
cudaSafeCall(cudaDeviceSynchronize());
else
cudaSafeCall(cudaStreamSynchronize(stream));
cudaSafeCall(cudaDestroyTextureObject(texObj_I1));
cudaSafeCall(cudaDestroyTextureObject(texObj_I1x));
cudaSafeCall(cudaDestroyTextureObject(texObj_I1y));
}
else
{
bindTexture(&tex_I1, I1);
bindTexture(&tex_I1x, I1x);
bindTexture(&tex_I1y, I1y);
warpBackwardKernel << <grid, block, 0, stream >> > (I0, SrcTexRef(), u1, u2, I1w, I1wx, I1wy, grad, rho);
cudaSafeCall(cudaGetLastError());
if (!stream)
cudaSafeCall(cudaDeviceSynchronize());
}
}
}