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Fixed number of neighbors not being passed to the flannquery in computeNormalsPC3d
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@@ -93,6 +93,7 @@ void computeBboxStd(Mat pc, float xRange[2], float yRange[2], float zRange[2]);
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void* indexPCFlann(Mat pc);
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void destroyFlann(void* flannIndex);
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void queryPCFlann(void* flannIndex, Mat& pc, Mat& indices, Mat& distances);
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void queryPCFlann(void* flannIndex, Mat& pc, Mat& indices, Mat& distances, const int numNeighbors);
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/**
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* Mostly for visualization purposes. Normalizes the point cloud in a Hartley-Zissermann
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