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364 lines
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ReStructuredText
364 lines
12 KiB
ReStructuredText
.. SPDX-License-Identifier: CC-BY-SA-4.0
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.. Copyright (C) 1988, 2011 On-Line Applications Research Corporation (OAR)
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Linker Script
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*************
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.. warning::
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This chapter contains outdated and confusing information.
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What is a "linkcmds" file?
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==========================
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The ``linkcmds`` file is a script which is passed to the linker at linking
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time. This file describes the memory configuration of the board as needed to
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link the program. Specifically it specifies where the code and data for the
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application will reside in memory.
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The format of the linker script is defined by the GNU Loader ``ld`` which is
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included as a component of the GNU Binary Utilities. If you are using
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GNU/Linux, then you probably have the documentation installed already and are
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using these same tools configured for *native* use. Please visit the Binutils
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project http://sourceware.org/binutils/ if you need more information.
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Program Sections
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================
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An embedded systems programmer must be much more aware of the placement of
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their executable image in memory than the average applications programmer. A
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program destined to be embedded as well as the target system have some specific
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properties that must be taken into account. Embedded machines often mean
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average performances and small memory usage. It is the memory usage that
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concerns us when examining the linker command file.
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Two types of memories have to be distinguished:
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- RAM - volatile offering read and write access
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- ROM - non-volatile but read only
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Even though RAM and ROM can be found in every personal computer, one generally
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doesn't care about them. In a personal computer, a program is nearly always
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stored on disk and executed in RAM. Things are a bit different for embedded
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targets: the target will execute the program each time it is rebooted or
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switched on. The application program is stored in non-volatile memory such as
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ROM, PROM, EEPROM, or Flash. On the other hand, data processing occurs in RAM.
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This leads us to the structure of an embedded program. In rough terms, an
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embedded program is made of sections. It is the responsibility of the
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application programmer to place these sections in the appropriate place in
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target memory. To make this clearer, if using the COFF object file format on
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the Motorola m68k family of microprocessors, the following sections will be
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present:
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- code (``.text``) section:
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is the program's code and it should not be modified. This section may be
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placed in ROM.
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- non-initialized data (``.bss``) section:
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holds uninitialized variables of the program. It can stay in RAM.
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- initialized data (``.data``) section:
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holds the initialized program data which may be modified during the program's
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life. This means they have to be in RAM. On the other hand, these variables
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must be set to predefined values, and those predefined values have to be
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stored in ROM.
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.. note::
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Many programs and support libraries unknowingly assume that the ``.bss``
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section and, possibly, the application heap are initialized to zero at
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program start. This is not required by the ISO/ANSI C Standard but is such
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a common requirement that most BSPs do this.
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That brings us up to the notion of the image of an executable: it consists of
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the set of the sections that together constitute the application.
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Image of an Executable
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======================
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As a program executable has many sections (note that the user can define their
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own, and that compilers define theirs without any notice), one has to specify
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the placement of each section as well as the type of memory (RAM or ROM) the
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sections will be placed into. For instance, a program compiled for a Personal
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Computer will see all the sections to go to RAM, while a program destined to be
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embedded will see some of his sections going into the ROM.
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The connection between a section and where that section is loaded into memory
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is made at link time. One has to let the linker know where the different
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sections are to be placed once they are in memory.
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The following example shows a simple layout of program sections. With some
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object formats, there are many more sections but the basic layout is
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conceptually similar.
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============ =============
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.text RAM or ROM
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.data RAM
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.bss RAM
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============ =============
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Example Linker Command Script
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=============================
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The GNU linker has a command language to specify the image format. This
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command language can be quite complicated but most of what is required can be
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learned by careful examination of a well-documented example. The following is
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a heavily commented version of the linker script used with the the ``gen68340``
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BSP This file can be found at $BSP340_ROOT/startup/linkcmds.
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.. code-block:: c
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/*
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* Specify that the output is to be coff-m68k regardless of what the
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* native object format is.
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*/
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OUTPUT_FORMAT(coff-m68k)
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/*
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* Set the amount of RAM on the target board.
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*
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* NOTE: The default may be overridden by passing an argument to ld.
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*/
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RamSize = DEFINED(RamSize) ? RamSize : 4M;
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/*
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* Set the amount of RAM to be used for the application heap. Objects
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* allocated using malloc() come from this area. Having a tight heap
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* size is somewhat difficult and multiple attempts to squeeze it may
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* be needed reducing memory usage is important. If all objects are
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* allocated from the heap at system initialization time, this eases
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* the sizing of the application heap.
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*
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* NOTE 1: The default may be overridden by passing an argument to ld.
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*
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* NOTE 2: The TCP/IP stack requires additional memory in the Heap.
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*
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* NOTE 3: The GNAT/RTEMS run-time requires additional memory in
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* the Heap.
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*/
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HeapSize = DEFINED(HeapSize) ? HeapSize : 0x10000;
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/*
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* Set the size of the starting stack used during BSP initialization
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* until first task switch. After that point, task stacks allocated
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* by RTEMS are used.
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*
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* NOTE: The default may be overridden by passing an argument to ld.
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*/
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StackSize = DEFINED(StackSize) ? StackSize : 0x1000;
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/*
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* Starting addresses and length of RAM and ROM.
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*
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* The addresses must be valid addresses on the board. The
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* Chip Selects should be initialized such that the code addresses
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* are valid.
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*/
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MEMORY {
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ram : ORIGIN = 0x10000000, LENGTH = 4M
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rom : ORIGIN = 0x01000000, LENGTH = 4M
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}
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/*
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* This is for the network driver. See the Networking documentation
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* for more details.
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*/
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ETHERNET_ADDRESS =
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DEFINED(ETHERNET_ADDRESS) ? ETHERNET_ADDRESS : 0xDEAD12;
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/*
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* The following defines the order in which the sections should go.
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* It also defines a number of variables which can be used by the
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* application program.
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*
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* NOTE: Each variable appears with 1 or 2 leading underscores to
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* ensure that the variable is accessible from C code with a
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* single underscore. Some object formats automatically add
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* a leading underscore to all C global symbols.
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*/
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SECTIONS {
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/*
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* Make the RomBase variable available to the application.
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*/
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_RamSize = RamSize;
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__RamSize = RamSize;
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/*
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* Boot PROM - Set the RomBase variable to the start of the ROM.
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*/
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rom : {
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_RomBase = .;
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__RomBase = .;
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} >rom
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/*
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* Dynamic RAM - set the RamBase variable to the start of the RAM.
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*/
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ram : {
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_RamBase = .;
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__RamBase = .;
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} >ram
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/*
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* Text (code) goes into ROM
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*/
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.text : {
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/*
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* Create a symbol for each object (.o).
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*/
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CREATE_OBJECT_SYMBOLS
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/*
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* Put all the object files code sections here.
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*/
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*(.text)
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. = ALIGN (16); /* go to a 16-byte boundary */
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/*
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* C++ constructors and destructors
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*
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* NOTE: See the CROSSGCC mailing-list FAQ for
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* more details about the "\[......]".
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*/
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__CTOR_LIST__ = .;
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[......]
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__DTOR_END__ = .;
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/*
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* Declares where the .text section ends.
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*/
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etext = .;
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_etext = .;
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} >rom
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/*
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* Exception Handler Frame section
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*/
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.eh_fram : {
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. = ALIGN (16);
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*(.eh_fram)
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} >ram
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/*
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* GCC Exception section
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*/
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.gcc_exc : {
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. = ALIGN (16);
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*(.gcc_exc)
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} >ram
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/*
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* Special variable to let application get to the dual-ported
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* memory.
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*/
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dpram : {
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m340 = .;
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_m340 = .;
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. += (8 * 1024);
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} >ram
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/*
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* Initialized Data section goes in RAM
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*/
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.data : {
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copy_start = .;
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*(.data)
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. = ALIGN (16);
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_edata = .;
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copy_end = .;
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} >ram
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/*
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* Uninitialized Data section goes in ROM
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*/
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.bss : {
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/*
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* M68K specific: Reserve some room for the Vector Table
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* (256 vectors of 4 bytes).
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*/
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M68Kvec = .;
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_M68Kvec = .;
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. += (256 * 4);
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/*
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* Start of memory to zero out at initialization time.
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*/
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clear_start = .;
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/*
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* Put all the object files uninitialized data sections
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* here.
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*/
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*(.bss)
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*(COMMON)
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. = ALIGN (16);
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_end = .;
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/*
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* Start of the Application Heap
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*/
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_HeapStart = .;
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__HeapStart = .;
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. += HeapSize;
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/*
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* The Starting Stack goes after the Application Heap.
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* M68K stack grows down so start at high address.
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*/
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. += StackSize;
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. = ALIGN (16);
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stack_init = .;
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clear_end = .;
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/*
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* The RTEMS Executive Workspace goes here. RTEMS
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* allocates tasks, stacks, semaphores, etc. from this
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* memory.
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*/
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_WorkspaceBase = .;
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__WorkspaceBase = .;
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} >ram
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.. _Initialized Data:
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Initialized Data
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================
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Now there's a problem with the initialized data: the ``.data`` section has to
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be in RAM as this data may be modified during the program execution. But how
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will the values be initialized at boot time?
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One approach is to place the entire program image in RAM and reload the image
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in its entirety each time the program is run. This is fine for use in a debug
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environment where a high-speed connection is available between the development
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host computer and the target. But even in this environment, it is cumbersome.
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The solution is to place a copy of the initialized data in a separate area of
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memory and copy it into the proper location each time the program is started.
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It is common practice to place a copy of the initialized ``.data`` section at
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the end of the code (``.text``) section in ROM when building a PROM image. The
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GNU tool ``objcopy`` can be used for this purpose.
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The following figure illustrates the steps a linked program goes through
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to become a downloadable image.
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+--------------+------+--------------------------+--------------------+
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| .data (RAM) | | .data (RAM) | |
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+--------------+ +--------------------------+ |
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| .bss (RAM) | | .bss (RAM) | |
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+--------------+ +--------------------------+--------------------+
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| .text (ROM) | | .text (ROM) | .text |
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+--------------+------+---------+----------+-----+--------------------+
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| copy of .data (ROM) | | copy of .data | |
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+---------------------+---------+----------------+--------------------+
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| Step 1 | Step 2 | Step 3 |
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+---------------------+--------------------------+--------------------+
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In Step 1, the program is linked together using the BSP linker script.
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In Step 2, a copy is made of the ``.data`` section and placed after the
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``.text`` section so it can be placed in PROM. This step is done after the
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linking time. There is an example of doing this in the file
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$RTEMS_ROOT/make/custom/gen68340.cfg:
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.. code-block:: shell
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# make a PROM image using objcopy
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m68k-rtems-objcopy --adjust-section-vma \
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.data=`m68k-rtems-objdump --section-headers $(basename $@).exe | awk '[...]'` \
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$(basename $@).exe
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.. note::
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The address of the "copy of ``.data`` section" is created by extracting the
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last address in the ``.text`` section with an ``awk`` script. The details
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of how this is done are not relevant.
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Step 3 shows the final executable image as it logically appears in the target's
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non-volatile program memory. The board initialization code will copy the
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""copy of ``.data`` section" (which are stored in ROM) to their reserved
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location in RAM.
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