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https://git.rtems.org/rtems-libbsd/
synced 2025-07-24 00:20:13 +08:00
rtems-bsd-mutex: Use standard thread queues
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165dd8ea12
commit
b3ff71e003
@ -40,19 +40,17 @@
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#ifndef _RTEMS_BSD_MACHINE_RTEMS_BSD_MUTEX_H_
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#define _RTEMS_BSD_MACHINE_RTEMS_BSD_MUTEX_H_
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#include <rtems/score/isrlock.h>
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#include <rtems/score/rbtree.h>
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#include <rtems/score/thread.h>
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#include <rtems/score/threadq.h>
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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typedef struct {
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ISR_LOCK_MEMBER(lock)
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Thread_queue_Control queue;
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Thread_Control *owner;
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int nest_level;
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RBTree_Control rivals;
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} rtems_bsd_mutex;
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#ifdef __cplusplus
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@ -57,10 +57,9 @@ static inline void
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rtems_bsd_mutex_init(struct lock_object *lock, rtems_bsd_mutex *m,
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struct lock_class *class, const char *name, const char *type, int flags)
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{
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_ISR_lock_Initialize(&m->lock, name);
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_Thread_queue_Initialize(&m->queue, THREAD_QUEUE_DISCIPLINE_PRIORITY);
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m->owner = NULL;
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m->nest_level = 0;
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_RBTree_Initialize_empty(&m->rivals);
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lock_init(lock, class, name, type, flags);
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}
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@ -76,16 +75,16 @@ rtems_bsd_mutex_lock(struct lock_object *lock, rtems_bsd_mutex *m)
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Thread_Control *executing;
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Thread_Control *owner;
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_ISR_lock_ISR_disable_and_acquire(&m->lock, &lock_context);
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_Thread_queue_Acquire(&m->queue, &lock_context);
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owner = m->owner;
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executing = _Thread_Executing;
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++executing->resource_count;
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if (__predict_true(owner == NULL)) {
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m->owner = executing;
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++executing->resource_count;
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_ISR_lock_Release_and_ISR_enable(&m->lock, &lock_context);
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_Thread_queue_Release(&m->queue, &lock_context);
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} else {
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rtems_bsd_mutex_lock_more(lock, m, owner, executing,
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&lock_context);
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@ -100,7 +99,7 @@ rtems_bsd_mutex_trylock(struct lock_object *lock, rtems_bsd_mutex *m)
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Thread_Control *executing;
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Thread_Control *owner;
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_ISR_lock_ISR_disable_and_acquire(&m->lock, &lock_context);
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_Thread_queue_Acquire(&m->queue, &lock_context);
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owner = m->owner;
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executing = _Thread_Executing;
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@ -117,7 +116,7 @@ rtems_bsd_mutex_trylock(struct lock_object *lock, rtems_bsd_mutex *m)
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success = 0;
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}
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_ISR_lock_Release_and_ISR_enable(&m->lock, &lock_context);
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_Thread_queue_Release(&m->queue, &lock_context);
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return (success);
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}
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@ -132,7 +131,7 @@ rtems_bsd_mutex_unlock(rtems_bsd_mutex *m)
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Thread_Control *owner;
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int nest_level;
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_ISR_lock_ISR_disable_and_acquire(&m->lock, &lock_context);
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_Thread_queue_Acquire(&m->queue, &lock_context);
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nest_level = m->nest_level;
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owner = m->owner;
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@ -140,17 +139,26 @@ rtems_bsd_mutex_unlock(rtems_bsd_mutex *m)
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BSD_ASSERT(owner == _Thread_Executing);
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if (__predict_true(nest_level == 0)) {
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RBTree_Node *first = _RBTree_First(&m->rivals, RBT_LEFT);
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RBTree_Node *first;
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int keep_priority;
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--owner->resource_count;
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/*
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* Ensure that the owner resource count is visible to all other
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* processors and that we read the latest priority restore
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* hint.
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*/
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_Atomic_Fence( ATOMIC_ORDER_ACQ_REL );
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first = _RBTree_First(&m->queue.Queues.Priority, RBT_LEFT);
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keep_priority = _Thread_Owns_resources(owner)
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|| owner->real_priority == owner->current_priority;
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|| !owner->priority_restore_hint;
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m->owner = NULL;
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if (__predict_true(first == NULL && keep_priority)) {
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_ISR_lock_Release_and_ISR_enable(&m->lock, &lock_context);
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_Thread_queue_Release(&m->queue, &lock_context);
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} else {
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rtems_bsd_mutex_unlock_more(m, owner, keep_priority,
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first, &lock_context);
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@ -159,7 +167,7 @@ rtems_bsd_mutex_unlock(rtems_bsd_mutex *m)
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} else {
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m->nest_level = nest_level - 1;
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_ISR_lock_Release_and_ISR_enable(&m->lock, &lock_context);
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_Thread_queue_Release(&m->queue, &lock_context);
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}
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}
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@ -180,14 +188,14 @@ rtems_bsd_mutex_recursed(rtems_bsd_mutex *m)
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static inline void
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rtems_bsd_mutex_destroy(struct lock_object *lock, rtems_bsd_mutex *m)
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{
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BSD_ASSERT(_RBTree_Is_empty(&m->rivals));
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BSD_ASSERT(_RBTree_Is_empty(&m->queue.Queues.Priority));
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if (rtems_bsd_mutex_owned(m)) {
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m->nest_level = 0;
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rtems_bsd_mutex_unlock(m);
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}
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_ISR_lock_Destroy(&m->lock);
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_Thread_queue_Dequeue(&m->queue);
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lock_destroy(lock);
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}
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@ -41,29 +41,8 @@
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#include <machine/rtems-bsd-muteximpl.h>
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#include <rtems/score/schedulerimpl.h>
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#include <rtems/score/threaddispatch.h>
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#include <rtems/score/threadqimpl.h>
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#define INTEND_TO_BLOCK \
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(THREAD_WAIT_CLASS_OBJECT | THREAD_WAIT_STATE_INTEND_TO_BLOCK)
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#define BLOCKED \
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(THREAD_WAIT_CLASS_OBJECT | THREAD_WAIT_STATE_BLOCKED)
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#define INTERRUPT_SATISFIED \
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(THREAD_WAIT_CLASS_OBJECT | THREAD_WAIT_STATE_INTERRUPT_SATISFIED)
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static void
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rtems_bsd_mutex_priority_change(Thread_Control *thread,
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Priority_Control new_priority, void *context)
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{
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rtems_bsd_mutex *m = context;
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_RBTree_Extract(&m->rivals, &thread->RBNode);
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_RBTree_Insert(&m->rivals, &thread->RBNode,
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_Thread_queue_Compare_priority, false);
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}
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void
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rtems_bsd_mutex_lock_more(struct lock_object *lock, rtems_bsd_mutex *m,
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Thread_Control *owner, Thread_Control *executing,
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@ -73,38 +52,14 @@ rtems_bsd_mutex_lock_more(struct lock_object *lock, rtems_bsd_mutex *m,
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BSD_ASSERT(lock->lo_flags & LO_RECURSABLE);
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++m->nest_level;
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_ISR_lock_Release_and_ISR_enable(&m->lock, lock_context);
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_Thread_queue_Release(&m->queue, lock_context);
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} else {
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Per_CPU_Control *cpu_self;
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bool success;
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_Thread_Lock_set(executing, &m->lock);
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_Thread_Priority_set_change_handler(executing,
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rtems_bsd_mutex_priority_change, m);
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++executing->resource_count;
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_RBTree_Insert(&m->rivals, &executing->RBNode,
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_Thread_queue_Compare_priority, false);
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cpu_self = _Thread_Dispatch_disable_critical();
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/* Priority inheritance */
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_Scheduler_Change_priority_if_higher(_Scheduler_Get(owner),
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owner, executing->current_priority, false);
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_Thread_Raise_priority(owner, executing->current_priority);
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_Thread_Wait_flags_set(executing, INTEND_TO_BLOCK);
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_ISR_lock_Release_and_ISR_enable(&m->lock, lock_context);
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_Thread_Set_state(executing, STATES_WAITING_FOR_MUTEX);
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success = _Thread_Wait_flags_try_change(executing,
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INTEND_TO_BLOCK, BLOCKED);
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if (!success) {
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_Thread_Clear_state(executing,
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STATES_WAITING_FOR_MUTEX);
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}
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_Thread_Dispatch_enable(cpu_self);
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_Thread_queue_Enqueue_critical(&m->queue, executing,
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STATES_WAITING_FOR_MUTEX, WATCHDOG_NO_TIMEOUT, 0,
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lock_context);
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}
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}
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@ -114,40 +69,20 @@ rtems_bsd_mutex_unlock_more(rtems_bsd_mutex *m, Thread_Control *owner,
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{
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if (first != NULL) {
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Thread_Control *new_owner;
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bool success;
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new_owner = THREAD_RBTREE_NODE_TO_THREAD(first);
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m->owner = new_owner;
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_RBTree_Extract(&m->rivals, &new_owner->RBNode);
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_Thread_Priority_restore_default_change_handler(new_owner);
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_Thread_Lock_restore_default(new_owner);
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success = _Thread_Wait_flags_try_change_critical(new_owner,
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INTEND_TO_BLOCK, INTERRUPT_SATISFIED);
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if (success) {
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_ISR_lock_Release_and_ISR_enable(&m->lock,
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_Thread_queue_Extract_critical(&m->queue, new_owner,
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lock_context);
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} else {
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Per_CPU_Control *cpu_self;
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cpu_self = _Thread_Dispatch_disable_critical();
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_ISR_lock_Release_and_ISR_enable(&m->lock,
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lock_context);
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_Thread_Clear_state(new_owner,
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STATES_WAITING_FOR_MUTEX);
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_Thread_Dispatch_enable(cpu_self);
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}
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} else {
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_ISR_lock_Release_and_ISR_enable(&m->lock, lock_context);
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_Thread_queue_Release(&m->queue, lock_context);
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}
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if (!keep_priority) {
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Per_CPU_Control *cpu_self;
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cpu_self = _Thread_Dispatch_disable();
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_Thread_Change_priority(owner, owner->real_priority, true);
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_Thread_Restore_priority(owner);
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_Thread_Dispatch_enable(cpu_self);
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}
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}
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