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Other Programming Topics
Timer
MiniGUI application can call function SetTimer to create a timer. When the
created timer is expired, the target window will receive message MSG_TIMER,
the
identifier of the timer, and the system tick value that the timer is triggered.
When the time is not needed, application program can call KillTimer to delete
the timer. SetTimerEx and ResetTimerEx are provided since MiniGUI version
2.0.4/1.6.10; they support timer callback procedure. The prototypes are as
follow:
The meaning of each parameter in TIMERPROC is as follows:
- The window handle passed when creating the timer. If no use, it can be any 32-bit value.
- The timer
ID. - The system tick value that the timer is triggered.
When TIMERPROC return FALSE, MiniGUI will delete the timer automatically.
It
can be used to create one-shot timer.
The timer mechanism of MiniGUI provides application with a comparatively convenient timing mechanism. However, the timer mechanism of MiniGUI has the following constraints:
- Each message queue of MiniGUI-Threads only can manage 32 timers. Note that when creating a new thread, there will be a new message queue created to correspond, that is, each thread can have maximum 32 timers.
- MiniGUI-Processes has only one message queue, which can manage maximum 32 timers.
- The process of timer message is relatively special. Its implementation is
similar to the signal mechanism of
UNIXoperating system. System will ignore this new timer message when a certain timer message has not been processed but new timer message occurs. It is because that if the frequency of certain timer is very high while the window processing this timer responds too slowly, when the message still needs to be posted, the message queue will be finally choked up. - Timer message has the lowest priority. When there is not other type of messages in the message queue (such as posted message, notification message, and painting message), system will go to check if there is any expired timer.
When the timer frequency is very high, it is possible that such situation like
timer message lost or interval asymmetry occurs. If application needs to use
relatively accurate timer mechanism, it should use setitimer system call of
Linux/UNIX with SIGALRM signal. What needs to note is that the server process
(mginit program) of MiniGUI-Processes has called setitimer system call to
install the timer. Therefore, the program mginit realized by application
itself
cannot use setitimer to realize the timer. However, the client program of
MiniGUI-Processes still can call setitimer. MiniGUI-Threads has no such
constraint.
Code in List 1 creates a timer with interval of one second, then use current time to set static text when timer is expired so as to display the clock. Finally, program will delete the timer while closing window.
List 1 Use of Timer
It is necessary to explain that the third argument of SetTimer is used to
specify the interval of timer. The default unit is 10 milliseconds.
Application can also call ResetTimer to reset interval of a timer. The usage
of
the function is similar to SetTimer.
Moreover, MiniGUI provides the other two functions to query system timer
status. IsTimerInstalled is used to check whether a timer is installed in the
assigned window. HaveFreeTimer is used to check whether system have free
timer
resources.
Clipboard
Clipboard is a tool to transfer data, and can be used for data communication among applications and application internals. Its principle is very simple, that is, a program places data on the clipboard, and another application takes the data from the clipboard. Clipboard is a data interchange station among applications.
Edit box control in MiniGUI supports clipboard operations, when the user selects text and press down CTRL+C keys, the data is copied to the text clipboard by default; when the users press down CTRL+V keys, the data is copied from the clipboard into edit box.
Creating and Destroying Clipboard
MiniGUI provides a default text clipboard, named as CBNAME_TEXT (string name
“text”), used for copying and pasting of text. Applications can use the
clipboard directly without other additional operations. A clipboard defined by
an application itself need to be created with CreateClipBoard function, and
to
be destroyed with DestroyClipBoard after using it.
There are at most NR_CLIPBOARDS clipboards in MiniGUI, including the system
default text clipboard and clipboards defined by user. NR_CLIPBOARDS macro is
defined to be 4 in minigui/window.h header file by default.
CreateClipBoard function creates a clipboard with specified name, this name
can
not be same as the name of existing clipboards (system defined or user
defined):
Argument cb_name specifies the name of a clipboard; argument size specifies
the
size of data to be stored by the clipboard. If creates successfully, the
function returns CBERR_OK; if the name is reduplicate, the function returns
CBERR_BADNAME; if the memory is not enough, the function returns
CBERR_NOMEM.
The DestroyClipBoard function destroys a user defined clipboard created by
CreateClipBoard function:
Transferring Data to Clipboard
SetClipBoardData function transfers data to a specified clipboard.
Here, the argument cb_name specifies the name of clipboard; data is the
pointer
to data buffer; n is the size of data; cbop is the operation type, which can
be:
CBOP_NORMAL: Default overwriting operation. The new data overwrites the existing data on the clipboard;CBOP_APPEND: Appending operation. The new data will be appended to the existing data on the clipboard
Getting Data from Clipboard
GetClipBoardDataLen function is used to get the size of data on clipboard.
GetClipBoardData function is used to copy the data on clipboard to the
specified data buffer:
Here the argument cb_name specifies the name of the clipboard; data is the
pointer to the data buffer; n specifies the size of specified data buffer. The
function returns the size of gotten data from the clipboard
Generally speaking, you can use GetClipBoardDataLen function to get the size
of
data before using GetClipBoardData function to get data of clipboard, so that
you can specify an appropriate data buffer to save data.
GetClipBoardByte function is used to get a byte from the specified position
of
data on clipboard.
Here the argument index specifies the index position of specified data; byte is used to save the gotten byte data.
Reading/Writing Configuration File
The configuration file of MiniGUI (default as /usr/local/etc/MiniGUI.cfg file)
uses Windows INI-like file format. This format is very simple, seen as
follows:
The information of such configuration file is grouped by section, then uses key=value format to appoint parameter and its value. Application can also use this format to store some configuration information. So, MiniGUI provides following functions (minigui/minigui.h):
The use of first three functions is as follows:
GetValueFromEtcFile: To get a specified key value from a specified configuration file. The value of the key returns as a string.GetIntValueFromEtcFile: To get a specified key integer value from a specified configuration file. This function converts the accepted string to integer value (using strtol function) and then returns the value.SetValueToEtcFile: This function stores the given key value into a specified configuration file. If the configuration file does not exist, this function will create new configuration file. If the file exists, the old value will be covered.
The next five functions are new configuration file reading/writing function since MiniGUI version 1.6.x; the use of them is as follows:
LoadEtcFile: Read a specified configuration file into memory and returns a configuration object handle, then the related functions can visit the configuration information in memory through this handle.UnloadEtcFile: Release the configuration information in memory.GetValueFromEtc: The way of use is similar toGetValueFromEtcFile; But its first argument is the configuration object handle, not the file name. This function can be used to get configuration information from memory.GetIntValueFromEtc: The way of use is similar toGetIntValueFromEtcFile.SetValueToEtc: Similar toSetValueToEtcFile, but this function only changes the configuration key value in memory, does not affect the content in the file.
The last seven functions are new configuration file reading/writing function since MiniGUI version 2.0.4/1.6.10; the use of them is as follows:
RemoveSectionInEtcFile: Remove a specified section from a specified configuration file.RemoveSectionInEtc: Remove a specified section from the configuration information in memory.GetValueFromEtcSec: Get value from a specified section in memory. Similar toGetValueFromEtc.GetIntValueFromEtcSec: Get an integer value from specified section in memory. Similar toGetIntValueFromEtc.SetValueToEtcSec: Set the value in a specified section in memory. Similiar toSetValueToEtcandSetValueToEtc.FindSectionInEtc: Find or create a specified section from the configuration information in memory.SaveEtcToFile: Save the configuration information in memory into a specified file.
These functions are usually used to read all information of configuration file
for once. When need to get relatively more key values, this function will first
use LoadEtcFile to read in a configuration file, and then use
GetValueFromEtc
to get key value. When there is no need to visit configuration information, use
UnloadEtcFile to release the configuration object handle.
Assuming that certain configuration file records some application information, and has the following formats:
The section [mginit] records the number of applications and its
automatically-startup index (autostart key). The section [appX] records
information of each application program, including the path, the name, and the
icon of the application. Code in List 2 illustrates how to use the functions
above to get such information (the code comes from program mginit of
mg-samples).
List 2 Using MiniGUI configuration file functions to get information
If using LoadEtcFile, GetValueFromEtc, and UnloadEtcFile to implement
above
example, the code will be as follows:
We also need change GetValueFromEtcFile of function get_app_info to
GetValueFromEtc.
Writing Portable Program
As we know, the CPU used by most embedded system has totally different
construction and characteristic from the CPU of normal desktop PC. However,
operating system and advanced language can hide these differences to a great
extent. With the support of advanced language programming, the compiler and
operating system can help programs solve most problems related to CPU
architecture and characteristic in order to save developing time and increase
developing efficiency. However, application programs have to face some certain
CPU characteristics; the following aspects need to be paid more attention:
- The order of byte. Generally, when
CPUstores integer data of multi-bytes, it will store the low-bit byte in low address unit, such as Intel x86 series. SomeCPUuses opposite order to store. For example, the popularly usedPowerPCin embedded system stores low-bit byte in high address unit. The former is called little-endian system while the latter is called big-endian system. - The Linux kernel on some platforms may lack of some advanced system calls,
the most popular one is the system calls related to virtual memory mechanism.
The Linux system running on certain
CPUcannot provide virtual memory mechanism because of the limitation ofCPUcapability. For example,CPUlack ofMMUunit cannot provide the sharing memory of System VIPCmechanism.
In order to make the portable code have most popular adaptability, application programs must notice these differences and write code according to different situations. Here we will describe how to write portable code in MiniGUI applications.
Using Endian-Specific Read/Write Functions of MiniGUI
In order to solve the first problem mentioned above, MiniGUI provides several endian-related read/write functions. These functions can be divided into two categories:
- Functions used to swap the order of byte, including
ArchSwapLE16,ArchSwapBE16and so on. - Functions used to read/write standard I/O stream, including
MGUI_ReadLE16,MGUI_ReadBE16and so on.
The first category is used to convert the 16-bit, 32-bit, or 64-bit integer into system native byte from certain byte order. For example:
The above code first uses read system call to read an integer value from the a
specified file descriptor to variable len_header. The integer value saved in
this file is in little-endian, so the byte order of this integer value has to
be swapped if this integer value is used in big-endian system. We can use
ArchSwapLE32 to convert 32-bit integer value into system native byte order.
Also, we can swap the bytes only for big-endian system, and then we just need
to use ArchSwap32 function.
The functions (or macro) used to swap bytes are as follow:
ArchSwapLE16(X) converts the specified 16-bit integer value (stored in little endian byte order) to system native integer value. If system is little endian, this function will directly return X; if system is big endian, the function will callArchSwap16to swap the bytes.ArchSwapLE32(X) converts the specified 32-bit integer value (stored in little endian byte order) to system native integer value. If system is little endian, this function will directly return X; if system is big endian, the function will callArchSwap32to swap the bytes.ArchSwapBE16(X) converts the specified 16-bit integer value (stored in big endian byte order) to system native integer value. If system is big endian, this function will directly return X; if system is little endian, the function will callArchSwap16to swap the bytes.ArchSwapBE32(X) converts the specified 32-bit integer value (stored in big endian byte order) to system native integer value. If system is big endian, this function will directly return X; if system is little endian, the function will callArchSwap32to swap the bytes.
The second category of functions provided by MiniGUI is used to read/write
integer value from standard I/O file object. If the file is stored in little
endian byte order, the function uses MGUI_ReadLE16 and MGUI_ReadLE32 to
read
integer value by converting integer value to system native byte order, whereas
uses MGUI_ReadBE16 and MGUI_ReadBE32. If the file is stored as little
endian
byte order, the function will use MGUI_WriteLE16 and MGUI_WriteLE32 to
write
integer value after converting integer value from system native byte order to
little endian; whereas use MGUI_WriteBE16 and MGUI_WriteBE32. The following
code explains the above functions:
Using Condition Compilation to Write Portable Code
When regarding problems related to portability, we can easily use the way described above to perform function wrap in order to provide well portable code. However, sometime we cannot use such way to provide the portable code, so we can only use conditional compilation. Code in List 3 illustrates how to use conditional compilation to ensure the program running well (the code come from MiniGUI src/kernel/sharedres.c).
List 3 The usage of conditional compilation
The MiniGUI-Processes server program to load sharing resource uses the above
code fragment. If system supports shared memory, it will initialize the shared
memory object and associate the shared resource with the shared memory object,
then write the shared memory object ID into a file; if system does not
support
shared memory, it will write all initialized sharing resource into a file. If
the system support shared memory, clients can get shared memory object ID
from
the file and directly attach it; if the system does not support shared memory,
clients can use mmap system call to map the file to the address space of them.
Code of clients can be seen in List 4.
List 4 The usage of conditional compilation (cont.)
Fixed-Point Computing
Usually when we perform math operations, we will use float-point to represent
real number, and use <math.h> head file to calculate the float-point number.
However, float-point calculation is a time-consuming process. Therefore, in
order to reduce extra CPU instructions caused by float-point calculation,
some
three-dimension graphics application always use fixed-point number to represent
real number, which will greatly accelerate the calculation of three-dimension
graphical rendering. MiniGUI also provides some fixed-point computing
functions, divided into the following categories:
- Conversion among integer, float-point number and fixed-point number. itofix converts integer to fixed-point number, while fixtoi converts fixed-point to integer; ftofix converts float-point number to fixed-point number, while fixtof converts fixed-point number to float-point number.
- The basic arithmetic computing such as add, subtract, multiple, and divide of fixed-point numbers: fixadd, fixsub, fixmul, fixdiv, fixsqrt.
- The triangle compute of fixed-point number: fixcos, fixsin, fixtan, fixacos, fixasin.
- Matrix and vector computing. Matrix and vector related computing are
important for three-dimension graphics. Readers can refer to
minigui/fixedmath.hfor the functions.
Code in List 5 illustrates the use of fixed-point number. This code converts plane rectangular coordinates to screen coordinates.
List 5 fixed-point computing
The calculation of above program is very simple. The steps are as follow:
- Converts the input parameters to fixed-point values.
- Does the calculation by using the fixed-point values.
- Converts the result values to float-point values.
<< Look and Fee and UI Effects | Table of Contents | Using mGUtils >>
[Writing DRI Engine Driver for Your GPU]:
/supplementary-docs/Writing-DRI-Engine-Driver-for-Your-GPU.md
[Writing MiniGUI Apps for 64-bit Platforms]:
/supplementary-docs/Writing-MiniGUI-Apps-for-64-bit-Platforms.md
[Building MiniGUI]: /user-manual/MiniGUIUserManualBuildingMiniGUI.md
[Compile-time Configuration]:
/user-manual/MiniGUIUserManualCompiletimeConfiguration.md
[Runtime Configuration]: /user-manual/MiniGUIUserManualRuntimeConfiguration.md
[Tools]: /user-manual/MiniGUIUserManualTools.md
[Feature List]: /user-manual/MiniGUIUserManualFeatureList.md