update config ref

This commit is contained in:
Wengier
2021-07-22 00:06:44 -04:00
parent e05357c0a1
commit 13788b7459
3 changed files with 26 additions and 23 deletions

View File

@@ -241,7 +241,7 @@ debuggerrun = debugger
#DOSBOX-X-ADV:# weitek: If set, emulate the Weitek coprocessor. This option only has effect if cputype=386 or cputype=486.
#DOSBOX-X-ADV:# bochs debug port e9: If set, emulate Bochs debug port E9h. ASCII text written to this I/O port is assumed to be debug output, and logged.
# machine: The type of machine DOSBox-X tries to emulate.
# Possible values: hercules, cga, cga_mono, cga_rgb, cga_composite, cga_composite2, tandy, pcjr, ega, jega, vgaonly, svga_s3, svga_s386c928, svga_s3vision864, svga_s3vision868, svga_s3trio32, svga_s3trio64, svga_s3trio64v+, svga_s3virge, svga_s3virgevx, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe, amstrad, pc98, pc9801, pc9821, fm_towns, mcga, mda.
# Possible values: hercules, cga, cga_mono, cga_rgb, cga_composite, cga_composite2, tandy, pcjr, ega, jega, vgaonly, svga_s3, svga_s386c928, svga_s3vision864, svga_s3vision868, svga_s3trio32, svga_s3trio64, svga_s3trio64v+, svga_s3virge, svga_s3virgevx, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe, vesa_oldvbe10, amstrad, pc98, pc9801, pc9821, fm_towns, mcga, mda.
# captures: Directory where things like wave, midi, screenshot get captured.
# autosave: Enable the auto-save state feature. Specify a time interval in seconds, and optionally a save slot or start and end save slots.
# For example, "autosave=10 11-20" will set a 10-second time interval for auto-saving, and the save slots used will be between 11 and 20.
@@ -663,14 +663,15 @@ pc-98 anex86 font =
#DOSBOX-X-ADV:pc-98 show graphics layer on initialize = true
[dosv]
# dosv: Enable DOS/V emulation and specify which version to emulate. This option is intended for
# use with games or software originating from East Asia that use the double byte character set (DBCS)
# encodings and DOS/V extensions to display Japanese (jp), Chinese (chs/cht/cn/tw), or Korean (ko) text.
# Note that enabling DOS/V replaces 80x25 text mode (INT 10h mode 3) with a EGA/VGA graphics
# mode that emulates text mode to display the characters and may be incompatible with non-Asian
# software that assumes direct access to the text mode via segment 0xB800.
# dosv: Enable DOS/V emulation and specify which version to emulate. This option is intended for use with games or software
# originating from East Asia (China, Japan, Korea) that use the double byte character set (DBCS) encodings and DOS/V extensions
# to display Japanese (jp), Chinese (chs/cht/cn/tw), or Korean (ko) text. Note that enabling DOS/V replaces 80x25 text mode with
# a EGA/VGA graphics mode that emulates text mode to display the characters and may be incompatible with non-Asian software that
# assumes direct access to the text mode via segment 0xB800. For a general DOS environment with CJK support please disable DOS/V
# emulation and use TrueType font (TTF) output with a CJK code page (932, 936, 949, 950) and TTF font with CJK characters instead.
# Possible values: off, jp, ko, chs, cht, cn, tw.
# getsysfont: If enabled, DOSBox-X will try to get and use the system fonts on Windows and Linux platforms for the DOS/V emulation.
# If this cannot be done, then DOSBox-X will try to use the internal Japanese DOS/V font, or you can specify a different font.
# fontxsbcs: FONTX2 file used to rendering SBCS characters (8x19) in DOS/V or JEGA mode. If not specified, the default one will be used.
#DOSBOX-X-ADV:# fontxsbcs16: FONTX2 file used to rendering SBCS characters (8x16) in DOS/V mode.
#DOSBOX-X-ADV:# fontxsbcs24: FONTX2 file used to rendering SBCS characters (12x24) in DOS/V mode.
@@ -803,7 +804,7 @@ fepcontrol = both
#DOSBOX-X-ADV:# Needed for:
#DOSBOX-X-ADV:# GETSADAM.EXE
#DOSBOX-X-ADV:# vesa set display vsync: Whether to wait for vertical retrace if VESA Set Display Address is used to pan the display.
#DOSBOX-X-ADV:# The default value -1 will wait if svga_oldvbe, or not otherwise. 0 means not to wait.
#DOSBOX-X-ADV:# The default value -1 will wait if vesa_oldvbe, or not otherwise. 0 means not to wait.
#DOSBOX-X-ADV:# 1 means always to wait. This affects only subfunction 0x00. Subfunction 0x80 will always wait
#DOSBOX-X-ADV:# as specified in the VESA BIOS standard.
#DOSBOX-X-ADV:# It is recommended to set this to 1 for VBETEST.EXE so that the panning test and information does not

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@@ -151,7 +151,7 @@ debuggerrun = debugger
# Possible values: true, false, 1, 0, auto.
# synchronize time: If set, DOSBox-X will try to automatically synchronize time with the host, unless you decide to change the date/time manually.
# machine: The type of machine DOSBox-X tries to emulate.
# Possible values: hercules, cga, cga_mono, cga_rgb, cga_composite, cga_composite2, tandy, pcjr, ega, jega, vgaonly, svga_s3, svga_s386c928, svga_s3vision864, svga_s3vision868, svga_s3trio32, svga_s3trio64, svga_s3trio64v+, svga_s3virge, svga_s3virgevx, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe, amstrad, pc98, pc9801, pc9821, fm_towns, mcga, mda.
# Possible values: hercules, cga, cga_mono, cga_rgb, cga_composite, cga_composite2, tandy, pcjr, ega, jega, vgaonly, svga_s3, svga_s386c928, svga_s3vision864, svga_s3vision868, svga_s3trio32, svga_s3trio64, svga_s3trio64v+, svga_s3virge, svga_s3virgevx, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe, vesa_oldvbe10, amstrad, pc98, pc9801, pc9821, fm_towns, mcga, mda.
# captures: Directory where things like wave, midi, screenshot get captured.
# autosave: Enable the auto-save state feature. Specify a time interval in seconds, and optionally a save slot or start and end save slots.
# For example, "autosave=10 11-20" will set a 10-second time interval for auto-saving, and the save slots used will be between 11 and 20.
@@ -302,14 +302,15 @@ pc-98 try font rom = true
pc-98 anex86 font =
[dosv]
# dosv: Enable DOS/V emulation and specify which version to emulate. This option is intended for
# use with games or software originating from East Asia that use the double byte character set (DBCS)
# encodings and DOS/V extensions to display Japanese (jp), Chinese (chs/cht/cn/tw), or Korean (ko) text.
# Note that enabling DOS/V replaces 80x25 text mode (INT 10h mode 3) with a EGA/VGA graphics
# mode that emulates text mode to display the characters and may be incompatible with non-Asian
# software that assumes direct access to the text mode via segment 0xB800.
# dosv: Enable DOS/V emulation and specify which version to emulate. This option is intended for use with games or software
# originating from East Asia (China, Japan, Korea) that use the double byte character set (DBCS) encodings and DOS/V extensions
# to display Japanese (jp), Chinese (chs/cht/cn/tw), or Korean (ko) text. Note that enabling DOS/V replaces 80x25 text mode with
# a EGA/VGA graphics mode that emulates text mode to display the characters and may be incompatible with non-Asian software that
# assumes direct access to the text mode via segment 0xB800. For a general DOS environment with CJK support please disable DOS/V
# emulation and use TrueType font (TTF) output with a CJK code page (932, 936, 949, 950) and TTF font with CJK characters instead.
# Possible values: off, jp, ko, chs, cht, cn, tw.
# getsysfont: If enabled, DOSBox-X will try to get and use the system fonts on Windows and Linux platforms for the DOS/V emulation.
# If this cannot be done, then DOSBox-X will try to use the internal Japanese DOS/V font, or you can specify a different font.
# fontxsbcs: FONTX2 file used to rendering SBCS characters (8x19) in DOS/V or JEGA mode. If not specified, the default one will be used.
# fontxdbcs: FONTX2 file used to rendering DBCS characters (16x16) in DOS/V or JEGA mode. If not specified, the default one will be used.
# For Simplified Chinese DOS/V, loading the HZK16 font file (https://github.com/aguegu/BitmapFont/tree/master/font) is also supported.

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@@ -233,7 +233,7 @@ debuggerrun = debugger
# weitek: If set, emulate the Weitek coprocessor. This option only has effect if cputype=386 or cputype=486.
# bochs debug port e9: If set, emulate Bochs debug port E9h. ASCII text written to this I/O port is assumed to be debug output, and logged.
# machine: The type of machine DOSBox-X tries to emulate.
# Possible values: hercules, cga, cga_mono, cga_rgb, cga_composite, cga_composite2, tandy, pcjr, ega, jega, vgaonly, svga_s3, svga_s386c928, svga_s3vision864, svga_s3vision868, svga_s3trio32, svga_s3trio64, svga_s3trio64v+, svga_s3virge, svga_s3virgevx, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe, amstrad, pc98, pc9801, pc9821, fm_towns, mcga, mda.
# Possible values: hercules, cga, cga_mono, cga_rgb, cga_composite, cga_composite2, tandy, pcjr, ega, jega, vgaonly, svga_s3, svga_s386c928, svga_s3vision864, svga_s3vision868, svga_s3trio32, svga_s3trio64, svga_s3trio64v+, svga_s3virge, svga_s3virgevx, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe, vesa_oldvbe10, amstrad, pc98, pc9801, pc9821, fm_towns, mcga, mda.
# captures: Directory where things like wave, midi, screenshot get captured.
# autosave: Enable the auto-save state feature. Specify a time interval in seconds, and optionally a save slot or start and end save slots.
# For example, "autosave=10 11-20" will set a 10-second time interval for auto-saving, and the save slots used will be between 11 and 20.
@@ -643,14 +643,15 @@ pc-98 anex86 font =
pc-98 show graphics layer on initialize = true
[dosv]
# dosv: Enable DOS/V emulation and specify which version to emulate. This option is intended for
# use with games or software originating from East Asia that use the double byte character set (DBCS)
# encodings and DOS/V extensions to display Japanese (jp), Chinese (chs/cht/cn/tw), or Korean (ko) text.
# Note that enabling DOS/V replaces 80x25 text mode (INT 10h mode 3) with a EGA/VGA graphics
# mode that emulates text mode to display the characters and may be incompatible with non-Asian
# software that assumes direct access to the text mode via segment 0xB800.
# dosv: Enable DOS/V emulation and specify which version to emulate. This option is intended for use with games or software
# originating from East Asia (China, Japan, Korea) that use the double byte character set (DBCS) encodings and DOS/V extensions
# to display Japanese (jp), Chinese (chs/cht/cn/tw), or Korean (ko) text. Note that enabling DOS/V replaces 80x25 text mode with
# a EGA/VGA graphics mode that emulates text mode to display the characters and may be incompatible with non-Asian software that
# assumes direct access to the text mode via segment 0xB800. For a general DOS environment with CJK support please disable DOS/V
# emulation and use TrueType font (TTF) output with a CJK code page (932, 936, 949, 950) and TTF font with CJK characters instead.
# Possible values: off, jp, ko, chs, cht, cn, tw.
# getsysfont: If enabled, DOSBox-X will try to get and use the system fonts on Windows and Linux platforms for the DOS/V emulation.
# If this cannot be done, then DOSBox-X will try to use the internal Japanese DOS/V font, or you can specify a different font.
# fontxsbcs: FONTX2 file used to rendering SBCS characters (8x19) in DOS/V or JEGA mode. If not specified, the default one will be used.
# fontxsbcs16: FONTX2 file used to rendering SBCS characters (8x16) in DOS/V mode.
# fontxsbcs24: FONTX2 file used to rendering SBCS characters (12x24) in DOS/V mode.
@@ -779,7 +780,7 @@ vtext2 = xga
# Needed for:
# GETSADAM.EXE
# vesa set display vsync: Whether to wait for vertical retrace if VESA Set Display Address is used to pan the display.
# The default value -1 will wait if svga_oldvbe, or not otherwise. 0 means not to wait.
# The default value -1 will wait if vesa_oldvbe, or not otherwise. 0 means not to wait.
# 1 means always to wait. This affects only subfunction 0x00. Subfunction 0x80 will always wait
# as specified in the VESA BIOS standard.
# It is recommended to set this to 1 for VBETEST.EXE so that the panning test and information does not