Always defer resize, to help eliminate flickering (but still working on that)

This commit is contained in:
Jonathan Campbell
2018-05-12 18:58:34 -07:00
parent d307b19b69
commit 33b51deb76

View File

@@ -3525,14 +3525,8 @@ static void HandleVideoResize(void * event) {
if (NonUserResizeCounter > 0)
NonUserResizeCounter--;
if (sdl.updating && !GFX_MustActOnResize()) {
/* act on resize when updating is complete */
sdl.deferred_resize = true;
}
else {
sdl.deferred_resize = false;
RedrawScreen(ResizeEvent->w, ResizeEvent->h);
}
/* act on resize when updating is complete */
sdl.deferred_resize = true;
/* if(sdl.desktop.want_type!=SCREEN_DIRECT3D) {
HWND hwnd=GetHWND();