mirror of
https://github.com/joncampbell123/dosbox-x.git
synced 2025-10-14 02:17:36 +08:00
fix D3D pixel shaders
This commit is contained in:
@@ -55,6 +55,8 @@
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- Fixed possible crash with printing. (jamesbond3142)
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- Fixed possible freeze when shutting down Windows 9x
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after changing a CD image from the menu. (Wengier)
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- Fixed some Direct3D pixel shaders not working (such
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as GS2x and CRT-geom-blend). (Wengier & depaljas)
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- Fixed config option windowposition=x,y not working
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in Linux/macOS SDL1 builds. (Wengier)
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- Make memory B0000-B7FFF unmapped for the CGA
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@@ -29,7 +29,7 @@
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float scaling : SCALING = 1.1;
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string preprocessTechique : PREPROCESSTECHNIQUE = "soft";
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string combineTechique : COMBINETECHNIQUE = "linear";
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string combineTechique : COMBINETECHNIQUE = "lin";
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VERTEX_STUFF4 PASS1_VERTEX (float3 p : POSITION, float2 tc : TEXCOORD0)
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@@ -112,7 +112,7 @@ technique soft
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}
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}
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technique linear
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technique lin
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{
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pass P0
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{
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@@ -30,7 +30,7 @@ float scaling : SCALING = 1.1;
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string preprocessTechique : PREPROCESSTECHNIQUE = "GS2x";
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string combineTechique : COMBINETECHNIQUE = "linear";
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string combineTechique : COMBINETECHNIQUE = "lin";
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VERTEX_STUFF1 PASS1_VERTEX (float3 p : POSITION, float2 tc : TEXCOORD0)
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@@ -103,7 +103,7 @@ technique GS2x
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}
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technique linear
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technique lin
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{
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pass P0
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{
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@@ -36,7 +36,7 @@ const float lum_add = 0.25; // effects smoothing
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string preprocessTechique : PREPROCESSTECHNIQUE = "GS2x";
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string combineTechique : COMBINETECHNIQUE = "linear";
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string combineTechique : COMBINETECHNIQUE = "lin";
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VERTEX_STUFF0 PASS1_VERTEX (float3 p : POSITION, float2 tc : TEXCOORD0)
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@@ -130,7 +130,7 @@ technique GS2x
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}
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technique linear
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technique lin
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{
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pass P0
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{
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@@ -30,7 +30,7 @@ float scaling : SCALING = 1.1;
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string preprocessTechique : PREPROCESSTECHNIQUE = "GS2xSuper";
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string combineTechique : COMBINETECHNIQUE = "linear";
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string combineTechique : COMBINETECHNIQUE = "lin";
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VERTEX_STUFF1 PASS1_VERTEX (float3 p : POSITION, float2 tc : TEXCOORD0)
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@@ -100,7 +100,7 @@ technique GS2xSuper
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}
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technique linear
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technique lin
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{
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pass P0
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{
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@@ -30,7 +30,7 @@ float scaling : SCALING = 1.1;
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string preprocessTechique : PREPROCESSTECHNIQUE = "GS2xTwo";
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string combineTechique : COMBINETECHNIQUE = "linear";
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string combineTechique : COMBINETECHNIQUE = "lin";
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VERTEX_STUFF1 PASS1_VERTEX (float3 p : POSITION, float2 tc : TEXCOORD0)
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@@ -102,7 +102,7 @@ technique GS2xTwo
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}
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technique linear
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technique lin
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{
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pass P0
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{
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@@ -30,7 +30,7 @@ float scaling : SCALING = 1.1;
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string preprocessTechique : PREPROCESSTECHNIQUE = "GS4x";
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string combineTechique : COMBINETECHNIQUE = "linear";
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string combineTechique : COMBINETECHNIQUE = "lin";
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VERTEX_STUFF2 PASS1_VERTEX (float3 p : POSITION, float2 tc : TEXCOORD0)
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@@ -114,7 +114,7 @@ technique GS4x
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}
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technique linear
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technique lin
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{
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pass P0
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{
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@@ -55,7 +55,7 @@ float scaling : SCALING = 1.1;
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string preprocessTechique : PREPROCESSTECHNIQUE = "GS4x";
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string combineTechique : COMBINETECHNIQUE = "linear";
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string combineTechique : COMBINETECHNIQUE = "lin";
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VERTEX_STUFF2 PASS1_VERTEX (float3 p : POSITION, float2 tc : TEXCOORD0)
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@@ -145,7 +145,7 @@ technique GS4x
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}
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technique linear
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technique lin
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{
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pass P0
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{
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@@ -35,7 +35,7 @@ const float min_w = 0.05; // min filter weigth
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const float lum_add = 0.33; // effects smoothing
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string preprocessTechique : PREPROCESSTECHNIQUE = "GS4xFilter";
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string combineTechique : COMBINETECHNIQUE = "linear";
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string combineTechique : COMBINETECHNIQUE = "lin";
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VERTEX_STUFF4 PASS1_VERTEX (float3 p : POSITION, float2 tc : TEXCOORD0)
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@@ -135,7 +135,7 @@ technique GS4xFilter
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}
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technique linear
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technique lin
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{
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pass P0
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{
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@@ -30,7 +30,7 @@ float scaling : SCALING = 1.1;
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string preprocessTechique : PREPROCESSTECHNIQUE = "GS4x";
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string combineTechique : COMBINETECHNIQUE = "linear";
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string combineTechique : COMBINETECHNIQUE = "lin";
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VERTEX_STUFF2 PASS1_VERTEX (float3 p : POSITION, float2 tc : TEXCOORD0)
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@@ -114,7 +114,7 @@ technique GS4x
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}
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technique linear
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technique lin
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{
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pass P0
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{
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@@ -30,7 +30,7 @@ float scaling : SCALING = 1.1;
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string preprocessTechique : PREPROCESSTECHNIQUE = "GS4x";
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string combineTechique : COMBINETECHNIQUE = "linear";
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string combineTechique : COMBINETECHNIQUE = "lin";
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VERTEX_STUFF2 PASS1_VERTEX (float3 p : POSITION, float2 tc : TEXCOORD0)
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@@ -114,7 +114,7 @@ technique GS4x
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}
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technique linear
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technique lin
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{
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pass P0
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{
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@@ -30,7 +30,7 @@ float scaling : SCALING = 1.1;
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string preprocessTechique : PREPROCESSTECHNIQUE = "GS2x";
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string combineTechique : COMBINETECHNIQUE = "linear";
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string combineTechique : COMBINETECHNIQUE = "lin";
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VERTEX_STUFF1 PASS1_VERTEX (float3 p : POSITION, float2 tc : TEXCOORD0)
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@@ -103,7 +103,7 @@ technique GS2x
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}
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technique linear
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technique lin
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{
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pass P0
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{
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