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@@ -27,57 +27,33 @@ Then, an at (@) sign followed by the video start address in hexadecimal. This re
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This format may change as needed for some machine types.
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# M_ video modes
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| M_* | What |
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| ----------------- | ------------------------------------------------------------------------------------------------------- |
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| M_CGA2 | 640x200 2-color CGA graphics mode. EGA/VGA emulation will never show this value.
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M_CGA4: 320x200 4-color CGA graphics mode. EGA/VGA emulation will never show this value.
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M_EGA: EGA/VGA 16-color planar graphics mode. Not SVGA modes.
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M_EGA (CGA4): EGA/VGA emulation of CGA 320x200 4-color graphics mode.
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M_EGA (CGA2): EGA/VGA emulation of CGA 640x200 2-color graphics mode.
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M_VGA: VGA 256-color graphics mode. Not SVGA modes.
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M_LIN4: SVGA 16-color planar graphics mode. This usually means the 256K memory wraparound is disabled.
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M_LIN8: SVGA 256-color graphics mode. This usually means the 256K memory wraparound is disabled.
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M_LIN15: Highcolor 15bpp graphics mode. 16 bits per pixel, only the low 15 bits are used for 5-bit R/G/B.
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M_LIN16: Highcolor 16bpp graphics mode. 16 bits per pixel. 5-bit Red and Blue, 6-bit Green.
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M_LIN24: Truecolor 24bpp graphics mode. 24 bits per pixel. 8-bit R/G/B. Once used in the 1990s, no longer common since.
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M_LIN32: Truecolor 32bpp graphics mode. 32 bits per pixel. 8-bit R/G/B/X. X is ignored. Very common since the late 1990s.
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M_TEXT: Alphanumeric text mode.
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M_HERC_GFX: Hercules graphics mode.
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M_HERC_TEXT: Hercules/MDA text mode.
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M_CGA16: CGA graphics mode with composite video emulation.
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M_TANDY2: Tandy/PCjr 2-color graphics mode, monochrome.
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M_TANDY4: Tandy/PCjr 4-color graphics mode.
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M_TANDY16: Tandy/PCjr 16-color graphics mode.
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M_TANDY_TEXT: Tandy/PCjr text mode.
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M_AMSTRAD: Amstrad-specific graphics mode.
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M_PC98: Video mode used by NEC PC-98 emulation.
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M_FM_TOWNS: Placeholder mode (stub) for future development.
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M_PACKED4: SVGA packed 4bpp mode (not planar). Somewhat common in the mid 1990s on some SVGA chipsets, not seen since.
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M_DCGA: Olivetti M24 DCGA
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| M_* | What |
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| ----------------- | ----------------------------------------------------------------------------------------------------------------- |
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| M_CGA2 | 640x200 2-color CGA graphics mode. EGA/VGA emulation will never show this value. |
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| M_CGA4 | 320x200 4-color CGA graphics mode. EGA/VGA emulation will never show this value. |
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| M_EGA | EGA/VGA 16-color planar graphics mode. Not SVGA modes. |
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| M_EGA (CGA4) | EGA/VGA emulation of CGA 320x200 4-color graphics mode. |
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| M_EGA (CGA2) | EGA/VGA emulation of CGA 640x200 2-color graphics mode. |
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| M_VGA | VGA 256-color graphics mode. Not SVGA modes. |
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| M_LIN4 | SVGA 16-color planar graphics mode. This usually means the 256K memory wraparound is disabled. |
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| M_LIN8 | SVGA 256-color graphics mode. This usually means the 256K memory wraparound is disabled. |
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| M_LIN15 | Highcolor 15bpp graphics mode. 16 bits per pixel, only the low 15 bits are used for 5-bit R/G/B. |
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| M_LIN16 | Highcolor 16bpp graphics mode. 16 bits per pixel. 5-bit Red and Blue, 6-bit Green. |
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| M_LIN24 | Truecolor 24bpp graphics mode. 24 bits per pixel. 8-bit R/G/B. Once used in the 1990s, no longer common since. |
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| M_LIN32 | Truecolor 32bpp graphics mode. 32 bits per pixel. 8-bit R/G/B/X. X is ignored. Very common since the late 1990s. |
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| M_TEXT | Alphanumeric text mode. |
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| M_HERC_GFX | Hercules graphics mode. |
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| M_HERC_TEXT | Hercules/MDA text mode. |
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| M_CGA16 | CGA graphics mode with composite video emulation. |
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| M_TANDY2 | Tandy/PCjr 2-color graphics mode, monochrome. |
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| M_TANDY4 | Tandy/PCjr 4-color graphics mode. |
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| M_TANDY16 | Tandy/PCjr 16-color graphics mode. |
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| M_TANDY_TEXT | Tandy/PCjr text mode. |
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| M_AMSTRAD | Amstrad-specific graphics mode. |
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| M_PC98 | Video mode used by NEC PC-98 emulation. |
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| M_FM_TOWNS | Placeholder mode (stub) for future development. |
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| M_PACKED4 | SVGA packed 4bpp mode (not planar). Somewhat common in the mid 1990s on some SVGA chipsets, not seen since. |
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| M_DCGA | Olivetti M24 DCGA. |
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## VGA debug status
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# Bottom of the screen: palette
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