SDL2 SDL_net.lib

This commit is contained in:
Jonathan Campbell
2020-06-02 18:34:10 -07:00
parent 4ee848d321
commit 78e5deeb8e

View File

@@ -372,7 +372,7 @@ copy "$(SolutionDir)\..\shaders\*.*" "$(OutputPath)\shaders\"</Command>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>winmm.lib;imm32.lib;dxguid.lib;SetupAPI.lib;version.lib;Iphlpapi.lib;Ws2_32.lib;opengl32.lib;$(SolutionDir)..\obj\libpdcurses\$(Platform)\$(Configuration)\libpdcurses.lib;$(SolutionDir)..\obj\zlib\$(Platform)\$(Configuration)\zlib.lib;$(SolutionDir)..\obj\libpng\$(Platform)\$(Configuration)\libpng.lib;$(SolutionDir)..\obj\freetype\$(Platform)\$(Configuration)\freetype.lib;$(SolutionDir)..\obj\SDL2\$(Platform)\$(Configuration)\sdl2.lib;$(SolutionDir)..\obj\SDL2main\$(Platform)\$(Configuration)\sdl2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;imm32.lib;dxguid.lib;SetupAPI.lib;version.lib;Iphlpapi.lib;Ws2_32.lib;opengl32.lib;$(SolutionDir)..\obj\libpdcurses\$(Platform)\$(Configuration)\libpdcurses.lib;$(SolutionDir)..\obj\zlib\$(Platform)\$(Configuration)\zlib.lib;$(SolutionDir)..\obj\libpng\$(Platform)\$(Configuration)\libpng.lib;$(SolutionDir)..\obj\freetype\$(Platform)\$(Configuration)\freetype.lib;$(SolutionDir)..\obj\SDL2\$(Platform)\$(Configuration)\sdl2.lib;$(SolutionDir)..\obj\SDL2main\$(Platform)\$(Configuration)\sdl2main.lib;$(SolutionDir)..\obj\SDL_net\$(Platform)\$(Configuration)\SDL_net.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
</Link>
<CustomBuildStep />
@@ -502,7 +502,7 @@ copy "$(SolutionDir)\..\shaders\*.*" "$(OutputPath)\shaders\"</Command>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>winmm.lib;imm32.lib;dxguid.lib;SetupAPI.lib;version.lib;Iphlpapi.lib;Ws2_32.lib;opengl32.lib;$(SolutionDir)..\obj\libpdcurses\$(Platform)\$(Configuration)\libpdcurses.lib;$(SolutionDir)..\obj\zlib\$(Platform)\$(Configuration)\zlib.lib;$(SolutionDir)..\obj\libpng\$(Platform)\$(Configuration)\libpng.lib;$(SolutionDir)..\obj\freetype\$(Platform)\$(Configuration)\freetype.lib;$(SolutionDir)..\obj\SDL2\$(Platform)\$(Configuration)\sdl2.lib;$(SolutionDir)..\obj\SDL2main\$(Platform)\$(Configuration)\sdl2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;imm32.lib;dxguid.lib;SetupAPI.lib;version.lib;Iphlpapi.lib;Ws2_32.lib;opengl32.lib;$(SolutionDir)..\obj\libpdcurses\$(Platform)\$(Configuration)\libpdcurses.lib;$(SolutionDir)..\obj\zlib\$(Platform)\$(Configuration)\zlib.lib;$(SolutionDir)..\obj\libpng\$(Platform)\$(Configuration)\libpng.lib;$(SolutionDir)..\obj\freetype\$(Platform)\$(Configuration)\freetype.lib;$(SolutionDir)..\obj\SDL2\$(Platform)\$(Configuration)\sdl2.lib;$(SolutionDir)..\obj\SDL2main\$(Platform)\$(Configuration)\sdl2main.lib;$(SolutionDir)..\obj\SDL_net\$(Platform)\$(Configuration)\SDL_net.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
@@ -533,7 +533,7 @@ copy "$(SolutionDir)\..\shaders\*.*" "$(OutputPath)\shaders\"</Command>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>winmm.lib;imm32.lib;dxguid.lib;SetupAPI.lib;version.lib;Iphlpapi.lib;Ws2_32.lib;comdlg32.lib;shell32.lib;gdi32.lib;ole32.lib;oleaut32.lib;Advapi32.lib;$(SolutionDir)..\obj\libpdcurses\$(Platform)\$(Configuration)\libpdcurses.lib;$(SolutionDir)..\obj\zlib\$(Platform)\$(Configuration)\zlib.lib;$(SolutionDir)..\obj\libpng\$(Platform)\$(Configuration)\libpng.lib;$(SolutionDir)..\obj\freetype\$(Platform)\$(Configuration)\freetype.lib;$(SolutionDir)..\obj\SDL2\$(Platform)\$(Configuration)\sdl2.lib;$(SolutionDir)..\obj\SDL2main\$(Platform)\$(Configuration)\sdl2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;imm32.lib;dxguid.lib;SetupAPI.lib;version.lib;Iphlpapi.lib;Ws2_32.lib;comdlg32.lib;shell32.lib;gdi32.lib;ole32.lib;oleaut32.lib;Advapi32.lib;$(SolutionDir)..\obj\libpdcurses\$(Platform)\$(Configuration)\libpdcurses.lib;$(SolutionDir)..\obj\zlib\$(Platform)\$(Configuration)\zlib.lib;$(SolutionDir)..\obj\libpng\$(Platform)\$(Configuration)\libpng.lib;$(SolutionDir)..\obj\freetype\$(Platform)\$(Configuration)\freetype.lib;$(SolutionDir)..\obj\SDL2\$(Platform)\$(Configuration)\sdl2.lib;$(SolutionDir)..\obj\SDL2main\$(Platform)\$(Configuration)\sdl2main.lib;$(SolutionDir)..\obj\SDL_net\$(Platform)\$(Configuration)\SDL_net.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
@@ -564,7 +564,7 @@ copy "$(SolutionDir)\..\shaders\*.*" "$(OutputPath)\shaders\"</Command>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>winmm.lib;imm32.lib;dxguid.lib;SetupAPI.lib;version.lib;Iphlpapi.lib;Ws2_32.lib;comdlg32.lib;shell32.lib;gdi32.lib;ole32.lib;oleaut32.lib;Advapi32.lib;$(SolutionDir)..\obj\libpdcurses\$(Platform)\$(Configuration)\libpdcurses.lib;$(SolutionDir)..\obj\zlib\$(Platform)\$(Configuration)\zlib.lib;$(SolutionDir)..\obj\libpng\$(Platform)\$(Configuration)\libpng.lib;$(SolutionDir)..\obj\freetype\$(Platform)\$(Configuration)\freetype.lib;$(SolutionDir)..\obj\SDL2\$(Platform)\$(Configuration)\sdl2.lib;$(SolutionDir)..\obj\SDL2main\$(Platform)\$(Configuration)\sdl2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;imm32.lib;dxguid.lib;SetupAPI.lib;version.lib;Iphlpapi.lib;Ws2_32.lib;comdlg32.lib;shell32.lib;gdi32.lib;ole32.lib;oleaut32.lib;Advapi32.lib;$(SolutionDir)..\obj\libpdcurses\$(Platform)\$(Configuration)\libpdcurses.lib;$(SolutionDir)..\obj\zlib\$(Platform)\$(Configuration)\zlib.lib;$(SolutionDir)..\obj\libpng\$(Platform)\$(Configuration)\libpng.lib;$(SolutionDir)..\obj\freetype\$(Platform)\$(Configuration)\freetype.lib;$(SolutionDir)..\obj\SDL2\$(Platform)\$(Configuration)\sdl2.lib;$(SolutionDir)..\obj\SDL2main\$(Platform)\$(Configuration)\sdl2main.lib;$(SolutionDir)..\obj\SDL_net\$(Platform)\$(Configuration)\SDL_net.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
@@ -631,7 +631,7 @@ copy "$(SolutionDir)\..\shaders\*.*" "$(OutputPath)\shaders\"</Command>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>winmm.lib;imm32.lib;dxguid.lib;SetupAPI.lib;version.lib;Iphlpapi.lib;Ws2_32.lib;opengl32.lib;$(SolutionDir)..\obj\libpdcurses\$(Platform)\$(Configuration)\libpdcurses.lib;$(SolutionDir)..\obj\zlib\$(Platform)\$(Configuration)\zlib.lib;$(SolutionDir)..\obj\libpng\$(Platform)\$(Configuration)\libpng.lib;$(SolutionDir)..\obj\freetype\$(Platform)\$(Configuration)\freetype.lib;$(SolutionDir)..\obj\SDL2\$(Platform)\$(Configuration)\sdl2.lib;$(SolutionDir)..\obj\SDL2main\$(Platform)\$(Configuration)\sdl2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;imm32.lib;dxguid.lib;SetupAPI.lib;version.lib;Iphlpapi.lib;Ws2_32.lib;opengl32.lib;$(SolutionDir)..\obj\libpdcurses\$(Platform)\$(Configuration)\libpdcurses.lib;$(SolutionDir)..\obj\zlib\$(Platform)\$(Configuration)\zlib.lib;$(SolutionDir)..\obj\libpng\$(Platform)\$(Configuration)\libpng.lib;$(SolutionDir)..\obj\freetype\$(Platform)\$(Configuration)\freetype.lib;$(SolutionDir)..\obj\SDL2\$(Platform)\$(Configuration)\sdl2.lib;$(SolutionDir)..\obj\SDL2main\$(Platform)\$(Configuration)\sdl2main.lib;$(SolutionDir)..\obj\SDL_net\$(Platform)\$(Configuration)\SDL_net.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
</Link>
<CustomBuildStep />
@@ -765,7 +765,7 @@ copy "$(SolutionDir)\..\shaders\*.*" "$(OutputPath)\shaders\"</Command>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>winmm.lib;imm32.lib;dxguid.lib;SetupAPI.lib;version.lib;Iphlpapi.lib;Ws2_32.lib;opengl32.lib;$(SolutionDir)..\obj\libpdcurses\$(Platform)\$(Configuration)\libpdcurses.lib;$(SolutionDir)..\obj\zlib\$(Platform)\$(Configuration)\zlib.lib;$(SolutionDir)..\obj\libpng\$(Platform)\$(Configuration)\libpng.lib;$(SolutionDir)..\obj\freetype\$(Platform)\$(Configuration)\freetype.lib;$(SolutionDir)..\obj\SDL2\$(Platform)\$(Configuration)\sdl2.lib;$(SolutionDir)..\obj\SDL2main\$(Platform)\$(Configuration)\sdl2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;imm32.lib;dxguid.lib;SetupAPI.lib;version.lib;Iphlpapi.lib;Ws2_32.lib;opengl32.lib;$(SolutionDir)..\obj\libpdcurses\$(Platform)\$(Configuration)\libpdcurses.lib;$(SolutionDir)..\obj\zlib\$(Platform)\$(Configuration)\zlib.lib;$(SolutionDir)..\obj\libpng\$(Platform)\$(Configuration)\libpng.lib;$(SolutionDir)..\obj\freetype\$(Platform)\$(Configuration)\freetype.lib;$(SolutionDir)..\obj\SDL2\$(Platform)\$(Configuration)\sdl2.lib;$(SolutionDir)..\obj\SDL2main\$(Platform)\$(Configuration)\sdl2main.lib;$(SolutionDir)..\obj\SDL_net\$(Platform)\$(Configuration)\SDL_net.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
@@ -797,7 +797,7 @@ copy "$(SolutionDir)\..\shaders\*.*" "$(OutputPath)\shaders\"</Command>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>winmm.lib;imm32.lib;dxguid.lib;SetupAPI.lib;version.lib;Iphlpapi.lib;Ws2_32.lib;comdlg32.lib;shell32.lib;gdi32.lib;ole32.lib;oleaut32.lib;Advapi32.lib;$(SolutionDir)..\obj\libpdcurses\$(Platform)\$(Configuration)\libpdcurses.lib;$(SolutionDir)..\obj\zlib\$(Platform)\$(Configuration)\zlib.lib;$(SolutionDir)..\obj\libpng\$(Platform)\$(Configuration)\libpng.lib;$(SolutionDir)..\obj\freetype\$(Platform)\$(Configuration)\freetype.lib;$(SolutionDir)..\obj\SDL2\$(Platform)\$(Configuration)\sdl2.lib;$(SolutionDir)..\obj\SDL2main\$(Platform)\$(Configuration)\sdl2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;imm32.lib;dxguid.lib;SetupAPI.lib;version.lib;Iphlpapi.lib;Ws2_32.lib;comdlg32.lib;shell32.lib;gdi32.lib;ole32.lib;oleaut32.lib;Advapi32.lib;$(SolutionDir)..\obj\libpdcurses\$(Platform)\$(Configuration)\libpdcurses.lib;$(SolutionDir)..\obj\zlib\$(Platform)\$(Configuration)\zlib.lib;$(SolutionDir)..\obj\libpng\$(Platform)\$(Configuration)\libpng.lib;$(SolutionDir)..\obj\freetype\$(Platform)\$(Configuration)\freetype.lib;$(SolutionDir)..\obj\SDL2\$(Platform)\$(Configuration)\sdl2.lib;$(SolutionDir)..\obj\SDL2main\$(Platform)\$(Configuration)\sdl2main.lib;$(SolutionDir)..\obj\SDL_net\$(Platform)\$(Configuration)\SDL_net.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
@@ -829,7 +829,7 @@ copy "$(SolutionDir)\..\shaders\*.*" "$(OutputPath)\shaders\"</Command>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>winmm.lib;imm32.lib;dxguid.lib;SetupAPI.lib;version.lib;Iphlpapi.lib;Ws2_32.lib;comdlg32.lib;shell32.lib;gdi32.lib;ole32.lib;oleaut32.lib;Advapi32.lib;$(SolutionDir)..\obj\libpdcurses\$(Platform)\$(Configuration)\libpdcurses.lib;$(SolutionDir)..\obj\zlib\$(Platform)\$(Configuration)\zlib.lib;$(SolutionDir)..\obj\libpng\$(Platform)\$(Configuration)\libpng.lib;$(SolutionDir)..\obj\freetype\$(Platform)\$(Configuration)\freetype.lib;$(SolutionDir)..\obj\SDL2\$(Platform)\$(Configuration)\sdl2.lib;$(SolutionDir)..\obj\SDL2main\$(Platform)\$(Configuration)\sdl2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;imm32.lib;dxguid.lib;SetupAPI.lib;version.lib;Iphlpapi.lib;Ws2_32.lib;comdlg32.lib;shell32.lib;gdi32.lib;ole32.lib;oleaut32.lib;Advapi32.lib;$(SolutionDir)..\obj\libpdcurses\$(Platform)\$(Configuration)\libpdcurses.lib;$(SolutionDir)..\obj\zlib\$(Platform)\$(Configuration)\zlib.lib;$(SolutionDir)..\obj\libpng\$(Platform)\$(Configuration)\libpng.lib;$(SolutionDir)..\obj\freetype\$(Platform)\$(Configuration)\freetype.lib;$(SolutionDir)..\obj\SDL2\$(Platform)\$(Configuration)\sdl2.lib;$(SolutionDir)..\obj\SDL2main\$(Platform)\$(Configuration)\sdl2main.lib;$(SolutionDir)..\obj\SDL_net\$(Platform)\$(Configuration)\SDL_net.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>