Files
dosbox-x/BUGS
Jonathan Campbell e098f5e5de VGA chained emulation: add slower and more accurate version that takes
Graphics Controller bitmask into account. Add code to switch to this
slower version if the graphics controller bitmask register is changed
while running in 320x200x256 mode. This fixes two parts of Impact
Studio's "Legend" demo that rely on the GC bitmask and VGA DAC pel mask
registers to do "bitplane flipping" in 320x200x256 VGA mode. Prior to
this fix, those two parts failed to render properly and would instead
draw a flickering ball on the screen instead of the intended 3D rotating
object.

Note that most demos and games do not use the bitmask register in
320x200x256 mode (not even mode-X) and abusing it that way is very
unusual, though apparently supported by most VGA hardware.
2015-02-05 06:15:45 -08:00
..
2014-03-30 18:14:19 -07:00
2014-01-21 09:40:37 -08:00
2014-01-19 22:07:21 -08:00