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cv::Mat -> Mat
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@@ -56,16 +56,16 @@ namespace ppf_match_3d
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* and whether it should be loaded or not
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* \return Returns the matrix on successfull load
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*/
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CV_EXPORTS cv::Mat loadPLYSimple(const char* fileName, int withNormals);
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CV_EXPORTS Mat loadPLYSimple(const char* fileName, int withNormals);
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/**
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* \brief Write a point cloud to PLY file
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* \param [in] fileName The PLY model file to write
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*/
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CV_EXPORTS void writePLY(cv::Mat PC, const char* fileName);
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CV_EXPORTS void writePLY(Mat PC, const char* fileName);
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cv::Mat samplePCUniform(cv::Mat PC, int sampleStep);
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cv::Mat samplePCUniformInd(cv::Mat PC, int sampleStep, std::vector<int>& indices);
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Mat samplePCUniform(Mat PC, int sampleStep);
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Mat samplePCUniformInd(Mat PC, int sampleStep, std::vector<int>& indices);
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/**
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* Sample a point cloud using uniform steps
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@@ -79,13 +79,13 @@ cv::Mat samplePCUniformInd(cv::Mat PC, int sampleStep, std::vector<int>& indices
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* by the distance to the origin. This parameter enables/disables the use of weighting.
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* \return Sampled point cloud
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*/
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CV_EXPORTS cv::Mat samplePCByQuantization(cv::Mat pc, float xrange[2], float yrange[2], float zrange[2], float sample_step_relative, int weightByCenter=0);
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CV_EXPORTS Mat samplePCByQuantization(Mat pc, float xrange[2], float yrange[2], float zrange[2], float sample_step_relative, int weightByCenter=0);
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void computeBboxStd(cv::Mat pc, float xRange[2], float yRange[2], float zRange[2]);
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void computeBboxStd(Mat pc, float xRange[2], float yRange[2], float zRange[2]);
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void* indexPCFlann(cv::Mat pc);
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void* indexPCFlann(Mat pc);
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void destroyFlann(void* flannIndex);
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void queryPCFlann(void* flannIndex, cv::Mat& pc, cv::Mat& indices, cv::Mat& distances);
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void queryPCFlann(void* flannIndex, Mat& pc, Mat& indices, Mat& distances);
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/**
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* Mostly for visualization purposes. Normalizes the point cloud in a Hartley-Zissermann
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@@ -96,10 +96,10 @@ void queryPCFlann(void* flannIndex, cv::Mat& pc, cv::Mat& indices, cv::Mat& dist
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* @param [in] scale The scale after normalization. Default to 1.
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* \return Normalized point cloud
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*/
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CV_EXPORTS cv::Mat normalize_pc(cv::Mat pc, float scale);
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CV_EXPORTS Mat normalize_pc(Mat pc, float scale);
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cv::Mat normalizePCCoeff(cv::Mat pc, float scale, float* Cx, float* Cy, float* Cz, float* MinVal, float* MaxVal);
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cv::Mat transPCCoeff(cv::Mat pc, float scale, float Cx, float Cy, float Cz, float MinVal, float MaxVal);
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Mat normalizePCCoeff(Mat pc, float scale, float* Cx, float* Cy, float* Cz, float* MinVal, float* MaxVal);
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Mat transPCCoeff(Mat pc, float scale, float Cx, float Cy, float Cz, float MinVal, float MaxVal);
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/**
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* Transforms the point cloud with a given a homogeneous 4x4 pose matrix (in double precision)
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@@ -109,7 +109,7 @@ cv::Mat transPCCoeff(cv::Mat pc, float scale, float Cx, float Cy, float Cz, floa
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* @param [in] Pose 4x4 pose matrix, but linearized in row-major form.
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* \return Transformed point cloud
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*/
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CV_EXPORTS cv::Mat transformPCPose(cv::Mat pc, double Pose[16]);
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CV_EXPORTS Mat transformPCPose(Mat pc, double Pose[16]);
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/**
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* Generate a random 4x4 pose matrix
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@@ -123,7 +123,7 @@ CV_EXPORTS void getRandomPose(double Pose[16]);
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* @param [in] scale Input scale of the noise. The larger the scale, the more
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* noisy the output
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*/
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CV_EXPORTS cv::Mat addNoisePC(cv::Mat pc, double scale);
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CV_EXPORTS Mat addNoisePC(Mat pc, double scale);
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/**
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* \brief Compute the normals of an arbitrary point cloud
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@@ -140,7 +140,7 @@ CV_EXPORTS cv::Mat addNoisePC(cv::Mat pc, double scale);
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* If PCNormals is provided to be an Nx6 matrix, then no new allocation
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* is made, instead the existing memory is overwritten.
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*/
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CV_EXPORTS int computeNormalsPC3d(const cv::Mat& PC, cv::Mat& PCNormals, const int NumNeighbors, const bool FlipViewpoint, const double viewpoint[3]);
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CV_EXPORTS int computeNormalsPC3d(const Mat& PC, Mat& PCNormals, const int NumNeighbors, const bool FlipViewpoint, const double viewpoint[3]);
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} // namespace ppf_match_3d
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} // namespace cv
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