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Do not apply pose transformation on normals if the cloud does not have normals
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@@ -504,17 +504,21 @@ Mat transformPCPose(Mat pc, double Pose[16])
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pcDataT[2] = (float)(p2[2]/p2[3]);
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}
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// Rotate the normals, too
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double n[3] = {(double)n1[0], (double)n1[1], (double)n1[2]}, n2[3];
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matrixProduct331(R, n, n2);
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double nNorm = sqrt(n2[0]*n2[0]+n2[1]*n2[1]+n2[2]*n2[2]);
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if (nNorm>EPS)
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// If the point cloud has normals,
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// then rotate them as well
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if (pc.cols == 6)
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{
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nT[0]=(float)(n2[0]/nNorm);
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nT[1]=(float)(n2[1]/nNorm);
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nT[2]=(float)(n2[2]/nNorm);
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double n[3] = { (double)n1[0], (double)n1[1], (double)n1[2] }, n2[3];
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matrixProduct331(R, n, n2);
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double nNorm = sqrt(n2[0]*n2[0]+n2[1]*n2[1]+n2[2]*n2[2]);
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if (nNorm>EPS)
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{
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nT[0]=(float)(n2[0]/nNorm);
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nT[1]=(float)(n2[1]/nNorm);
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nT[2]=(float)(n2[2]/nNorm);
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}
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}
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}
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