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v1.0.0
This commit is contained in:
129
README.md
129
README.md
@@ -1,80 +1,91 @@
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fsm <a href="https://travis-ci.org/r-lyeh/fsm"><img src="https://api.travis-ci.org/r-lyeh/fsm.svg?branch=master" align="right" /></a>
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===
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- FSM is a lightweight Hierarchical/Finite-state Machine (H/FSM) class.
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- FSM is expressive. Basic usage around `on(state,trigger) -> do lambda` expression.
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- FSM is simple. Both HFSM and FSM implementations are provided.
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- FSM is tiny. Header-only.
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- FSM is cross-platform.
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- FSM is stand-alone. No dependencies.
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- FSM is zlib/libpng licensed.
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FSM is a lightweight finite-state machine class. Both Hierarchical FSM and simple FSM implementations are provided.
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### API
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@todoc
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### Features
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- [x] Expressive. Basic usage around `on(state,trigger) -> do lambda` expression.
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- [x] Tiny, cross-platform, stand-alone, header-only.
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- [x] ZLIB/libPNG licensed.
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### Links
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[Finite-State Machines: Theory and Implementation](http://gamedevelopment.tutsplus.com/tutorials/finite-state-machines-theory-and-implementation--gamedev-11867)
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### Sample
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### Showcase
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```c++
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// basic hfsm sample
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#include <iostream>
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#include "fsm.hpp"
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// common triggers (verbs). you must provide these for all FSMs
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fsm::state begin("begin"), end("end"), pause("pause"), resume("resume");
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// custom states (gerunds) and actions (infinitives)
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// custom states (gerunds) and triggers (verbs)
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fsm::state walking("walking"), attacking("attacking");
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fsm::state update("udpate");
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enum {
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walking = 'WALK',
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defending = 'DEFN',
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class ant {
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public:
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fsm::stack fsm;
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int health, distance, flow;
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ant() : health(0), distance(0), flow(1) {
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// set initial fsm state
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fsm = walking;
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// define fsm transitions: on(state,trigger) -> do lambda
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fsm.on(walking,resume) = [&]( const fsm::args &args ) {
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std::cout << "pre-walk! distance:" << distance << std::endl;
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};
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fsm.on(walking,update) = [&]( const fsm::args &args ) {
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std::cout << "\r" << "\\|/-"[ distance % 4 ] << " walking " << (flow > 0 ? "-->" : "<--") << " ";
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distance += flow;
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if( 1000 == distance ) {
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std::cout << "at food!" << std::endl;
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flow = -flow;
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}
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if( -1000 == distance ) {
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std::cout << "at home!" << std::endl;
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flow = -flow;
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}
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};
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fsm.on(attacking,begin) = [&]( const fsm::args &args ) {
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std::cout << "pre-attack!" << std::endl;
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health = 1000;
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};
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fsm.on(attacking,update) = [&]( const fsm::args &args ) {
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std::cout << "\r" << "\\|/-$"[ distance % 4 ] << " fighting !! hp:(" << health << ") ";
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--health;
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if( health < 0 ) {
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std::cout << std::endl;
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fsm.pop();
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}
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};
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}
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tick = 'tick',
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};
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int main( int argc, const char **argv ) {
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// hfsm ant sample
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ant mini;
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for(;;) {
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if( 0 == rand() % 10000 ) mini.fsm.push(attacking);
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mini.fsm(update());
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struct ant_t {
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fsm::stack fsm;
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int health, distance, flow;
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ant_t() : health(0), distance(0), flow(1) {
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// define fsm transitions: on(state,trigger) -> do lambda
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fsm.on(walking, 'init') = [&]( const fsm::args &args ) {
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std::cout << "initializing" << std::endl;
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};
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fsm.on(walking, 'quit') = [&]( const fsm::args &args ) {
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std::cout << "exiting" << std::endl;
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};
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fsm.on(walking, 'push') = [&]( const fsm::args &args ) {
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std::cout << "pushing current task." << std::endl;
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};
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fsm.on(walking, 'back') = [&]( const fsm::args &args ) {
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std::cout << "back from another task. remaining distance: " << distance << std::endl;
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};
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fsm.on(walking, tick) = [&]( const fsm::args &args ) {
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std::cout << "\r" << "\\|/-"[ distance % 4 ] << " walking " << (flow > 0 ? "-->" : "<--") << " ";
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distance += flow;
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if( 1000 == distance ) {
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std::cout << "at food!" << std::endl;
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flow = -flow;
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}
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if( -1000 == distance ) {
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std::cout << "at home!" << std::endl;
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flow = -flow;
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}
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};
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fsm.on(defending, 'init') = [&]( const fsm::args &args ) {
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health = 1000;
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std::cout << "somebody is attacking me! he has " << health << " health points" << std::endl;
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};
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fsm.on(defending, tick) = [&]( const fsm::args &args ) {
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std::cout << "\r" << "\\|/-$"[ health % 4 ] << " health: (" << health << ") ";
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--health;
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if( health < 0 ) {
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std::cout << std::endl;
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fsm.pop();
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}
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};
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// set initial fsm state
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fsm.set( walking );
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}
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};
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int main() {
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ant_t ant;
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for(int i = 0; i < 12000; ++i) {
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if( 0 == rand() % 10000 ) {
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ant.fsm.push(defending);
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}
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ant.fsm.command(tick);
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}
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}
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```
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### Changelog
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- v1.0.0 (2015/11/29): Code revisited to use fourcc integers (much faster); clean ups suggested by Chang Qian
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- v0.0.0 (2014/02/15): Initial version
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|
536
fsm.hpp
536
fsm.hpp
@@ -1,61 +1,29 @@
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/*
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* Simple FSM/HFSM class
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// Simple FSM/HFSM class
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// - rlyeh [2011..2015], zlib/libpng licensed.
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* - inspiration: BOOST MSM (eUML FSM)
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* format: source + event [guard(s)] [/ action(s)] == target
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* original sample:
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*
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* BOOST_MSM_EUML_TRANSITION_TABLE((
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* Stopped + play [some_guard] / (some_action , start_playback) == Playing ,
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* Stopped + open_close/ open_drawer == Open ,
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* Stopped + stop == Stopped ,
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* Open + open_close / close_drawer == Empty ,
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* Empty + open_close / open_drawer == Open ,
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* Empty + cd_detected [good_disk_format] / store_cd_info == Stopped
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* ),transition_table)
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*
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* - proposal:
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* format: return
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* current_state && trigger [&& guard(s)] ? ( [action(s),] new_state) :
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* [...]
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* 0
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* sample becomes:
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*
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* return
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* Stopped && play && some_guard() ? (some_action(), start_playback(), Playing) :
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* Stopped && open_close ? (open_drawer(), Open) :
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* Stopped && stop ? (Stopped) :
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* Open && open_close ? (close_drawer(), Empty) :
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* Empty && open_close ? (open_drawer(), Open) :
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* Empty && cd_detected && good_disk_format() ? (store_cd_info(), Stopped) :
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* 0
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* refs:
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* - http://en.wikipedia.org/wiki/Finite-state_machine
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* todo:
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* - GOAP? behavior trees?
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* - trigger args
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* - counters
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* - rlyeh [2011..2015], zlib/libpng licensed
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*/
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// - note on child states (tree of fsm's):
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// - triggers are handled to the most inner active state in the decision tree
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// - unhandled triggers are delegated to the parent state handler until handled or discarded by root state
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// [ref] http://en.wikipedia.org/wiki/Finite-state_machine
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// [todo] GOAP? behavior trees?
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// [todo] counters
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// [note] common actions are 'init', 'quit', 'push', 'back' (integers)
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// - init and quit are called everytime a state is created or destroyed.
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// - push and back are called everytime a state is paused or resumed. Ie, when pushing and popping the stack tree.
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// [note] on child states (tree of fsm's):
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// - actions are handled to the most inner active state in the decision tree
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// - unhandled actions are delegated to the parent state handler until handled or discarded by root state
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#pragma once
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#define FSM_VERSION "1.0.0" /* (2015/11/29) Code revisited to use fourcc integers (much faster); clean ups suggested by Chang Qian
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#define FSM_VERSION "0.0.0" // (2014/02/15) Initial version */
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#include <algorithm>
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#include <deque>
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#include <functional>
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#include <iostream>
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#include <map>
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#include <sstream>
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#include <string>
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#include <vector>
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#include <map>
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#include <iostream>
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#include <sstream>
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#include <algorithm>
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namespace fsm
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{
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@@ -70,147 +38,149 @@ namespace fsm
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return t;
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}
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struct args : public std::vector< std::string > {
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args() : std::vector< std::string >()
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{}
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template<typename T0>
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args( const T0 &t0 ) : std::vector< std::string >(1) {
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(*this)[0] = fsm::to_string(t0);
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}
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template<typename T0, typename T1>
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args( const T0 &t0, const T1 &t1 ) : std::vector< std::string >(2) {
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(*this)[0] = fsm::to_string(t0);
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(*this)[1] = fsm::to_string(t1);
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}
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};
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class state;
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typedef std::function< void( const fsm::args &args ) > code;
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class state : public std::string {
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public:
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typedef std::vector<std::string> args;
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typedef std::function< void( const fsm::args &args ) > call;
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struct state {
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int name;
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fsm::args args;
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explicit
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state( const std::string &name = std::string() ) : std::string(name)
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state( const int &name = 'null' ) : name(name)
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{}
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state operator()() const {
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state self = *this;
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self.args = fsm::args();
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self.args = {};
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return self;
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}
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template<typename T0>
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state operator()( const T0 &t0 ) const {
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state self = *this;
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self.args = fsm::args(t0);
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self.args = { fsm::to_string(t0) };
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return self;
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}
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template<typename T0, typename T1>
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state operator()( const T0 &t0, const T1 &t1 ) const {
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state self = *this;
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self.args = fsm::args(t0,t1);
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self.args = { fsm::to_string(t0), fsm::to_string(t1) };
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return self;
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}
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protected: std::vector< fsm::state > stack;
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operator int () const {
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return name;
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}
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bool operator<( const state &other ) const {
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return name < other.name;
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}
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bool operator==( const state &other ) const {
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return name == other.name;
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}
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template<typename ostream>
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inline friend ostream &operator<<( ostream &out, const state &t ) {
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if( t.name >= 256 ) {
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out << char((t.name >> 24) & 0xff);
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out << char((t.name >> 16) & 0xff);
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out << char((t.name >> 8) & 0xff);
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out << char((t.name >> 0) & 0xff);
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} else {
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out << t.name;
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}
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out << "(";
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std::string sep;
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for(auto &arg : t.args ) {
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out << sep << arg;
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sep = ',';
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}
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out << ")";
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return out;
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}
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};
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typedef state trigger;
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struct transition {
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fsm::state previous, trigger, current;
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template<typename ostream>
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inline friend ostream &operator<<( ostream &out, const transition &t ) {
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out << t.previous << " -> " << t.trigger << " -> " << t.current;
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return out;
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}
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};
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class stack {
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public:
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stack( const fsm::state &start = fsm::state("{undefined}") ) : deque(1) {
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stack( const fsm::state &start = 'null' ) : deque(1) {
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deque[0] = start;
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begin( deque.back() );
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call( deque.back(), 'init' );
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}
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stack( int start ) : stack( fsm::state(start) )
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{}
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~stack() {
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// ensure state destructors are called (w/ 'quit')
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while( size() ) {
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pop();
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}
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}
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// pause current state (w/ 'push') and create a new active child (w/ 'init')
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void push( const fsm::state &state ) {
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if( deque.size() && deque.back() == state ) {
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return;
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}
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// queue
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pause( deque.back() );
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call( deque.back(), 'push' );
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deque.push_back( state );
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begin( deque.back() );
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call( deque.back(), 'init' );
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}
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void next( const fsm::state &state ) {
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// terminate current state and return to parent (if any)
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void pop() {
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if( deque.size() ) {
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follow( deque.back(), state );
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call( deque.back(), 'quit' );
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deque.pop_back();
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}
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if( deque.size() ) {
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call( deque.back(), 'back' );
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}
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}
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// set current active state
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void set( const fsm::state &state ) {
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if( deque.size() ) {
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replace( deque.back(), state );
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} else {
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push(state);
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}
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}
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void pop() {
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if( deque.size() ) {
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end( deque.back() );
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deque.pop_back();
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}
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if( deque.size() ) {
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resume( deque.back() );
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}
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}
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// number of children (stack)
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size_t size() const {
|
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return deque.size();
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}
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void start(const fsm::state &state) {
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next( state );
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}
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||||
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||||
bool exec( const fsm::state &trigger ) {
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size_t size = this->size();
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||||
if( !size ) {
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return false;
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||||
}
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current_trigger = fsm::state();
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std::deque< rit > cancelled;
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for( rit it = deque.rbegin(); it != deque.rend(); ++it ) {
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fsm::state &self = *it;
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if( !call(self,trigger) ) {
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cancelled.push_back(it);
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continue;
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||||
}
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for( std::deque< rit >::iterator it = cancelled.begin(), end = cancelled.end(); it != end; ++it ) {
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(*it)->end();
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deque.erase(--(it->base()));
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}
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current_trigger = trigger;
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return true;
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||||
}
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return false;
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||||
}
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||||
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||||
// info
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||||
// [] classic behaviour: "hello"[5] = undefined, "hello"[-1] = undefined
|
||||
// [] extended behaviour: "hello"[5] = h, "hello"[-1] = o, "hello"[-2] = l
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fsm::state get_state( signed int pos = -1 ) const {
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fsm::state get_state( signed pos = -1 ) const {
|
||||
signed size = (signed)(deque.size());
|
||||
if( !size ) {
|
||||
return fsm::state();
|
||||
}
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||||
return *( deque.begin() + ( pos >= 0 ? pos % size : size - 1 + ((pos+1) % size) ) );
|
||||
return size ? *( deque.begin() + (pos >= 0 ? pos % size : size - 1 + ((pos+1) % size) ) ) : fsm::state();
|
||||
}
|
||||
fsm::transition get_log( signed int pos = -1 ) const {
|
||||
fsm::transition get_log( signed pos = -1 ) const {
|
||||
signed size = (signed)(log.size());
|
||||
if( !size ) {
|
||||
return fsm::transition();
|
||||
}
|
||||
return *( log.begin() + ( pos >= 0 ? pos % size : size - 1 + ((pos+1) % size) ) );
|
||||
return size ? *( log.begin() + (pos >= 0 ? pos % size : size - 1 + ((pos+1) % size) ) ) : fsm::transition();
|
||||
}
|
||||
std::string get_trigger() const {
|
||||
return current_trigger;
|
||||
std::stringstream ss;
|
||||
return ss << current_trigger, ss.str();
|
||||
}
|
||||
|
||||
bool is( const fsm::state &state ) const {
|
||||
bool is_state( const fsm::state &state ) const {
|
||||
return deque.empty() ? false : ( deque.back() == state );
|
||||
}
|
||||
|
||||
@@ -220,70 +190,300 @@ namespace fsm
|
||||
bool is_hold() const { return transition.previous == transition.current; }
|
||||
bool is_released() const { return transition.previous == transition.current; } */
|
||||
|
||||
std::string debug() const {
|
||||
std::string out;
|
||||
for( cit it = deque.begin(), end = deque.end(); it != end; ++it ) {
|
||||
out += (*it) + ',';
|
||||
}
|
||||
return out;
|
||||
// setup
|
||||
fsm::call &on( const fsm::state &from, const fsm::state &to ) {
|
||||
return callbacks[ bistate(from,to) ];
|
||||
}
|
||||
|
||||
bool call( const fsm::state &from, const fsm::state &to ) /*const*/ {
|
||||
std::map< bistate, fsm::code >::const_iterator code = callbacks.find(bistate(from,to));
|
||||
if( code == callbacks.end() ) {
|
||||
return false;
|
||||
} else {
|
||||
|
||||
// generic call
|
||||
bool call( const fsm::state &from, const fsm::state &to ) const {
|
||||
std::map< bistate, fsm::call >::const_iterator found = callbacks.find(bistate(from,to));
|
||||
if( found != callbacks.end() ) {
|
||||
log.push_back( { from, current_trigger, to } );
|
||||
if( log.size() > 50 ) {
|
||||
log.pop_front();
|
||||
}
|
||||
|
||||
code->second( to.args );
|
||||
found->second( to.args );
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
fsm::code &on( const fsm::state &from, const fsm::state &to ) {
|
||||
return callbacks[ bistate(from,to) ] = callbacks[ bistate(from,to) ];
|
||||
// user commands
|
||||
bool command( const fsm::state &trigger ) {
|
||||
size_t size = this->size();
|
||||
if( !size ) {
|
||||
return false;
|
||||
}
|
||||
current_trigger = fsm::state();
|
||||
std::deque< states::reverse_iterator > aborted;
|
||||
for( auto it = deque.rbegin(); it != deque.rend(); ++it ) {
|
||||
fsm::state &self = *it;
|
||||
if( !call(self,trigger) ) {
|
||||
aborted.push_back(it);
|
||||
continue;
|
||||
}
|
||||
for( auto it = aborted.begin(), end = aborted.end(); it != end; ++it ) {
|
||||
call(**it, 'quit');
|
||||
deque.erase(--(it->base()));
|
||||
}
|
||||
current_trigger = trigger;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
template<typename T>
|
||||
bool command( const fsm::state &trigger, const T &arg1 ) {
|
||||
return command( trigger(arg1) );
|
||||
}
|
||||
template<typename T, typename U>
|
||||
bool command( const fsm::state &trigger, const T &arg1, const U &arg2 ) {
|
||||
return command( trigger(arg1, arg2) );
|
||||
}
|
||||
|
||||
// debug
|
||||
template<typename ostream>
|
||||
ostream &debug( ostream &out ) {
|
||||
int total = log.size();
|
||||
out << "status {" << std::endl;
|
||||
std::string sep = "\t";
|
||||
for( states::const_reverse_iterator it = deque.rbegin(), end = deque.rend(); it != end; ++it ) {
|
||||
out << sep << *it;
|
||||
sep = " -> ";
|
||||
}
|
||||
out << std::endl;
|
||||
out << "} log (" << total << " entries) {" << std::endl;
|
||||
for( int i = 0 ; i < total; ++i ) {
|
||||
out << "\t" << log[i] << std::endl;
|
||||
}
|
||||
out << "}" << std::endl;
|
||||
return out;
|
||||
}
|
||||
|
||||
// aliases
|
||||
bool operator()( const fsm::state &trigger ) {
|
||||
return exec( trigger );
|
||||
return command( trigger );
|
||||
}
|
||||
template<typename T>
|
||||
bool operator()( const fsm::state &trigger, const T &arg1 ) {
|
||||
return command( trigger(arg1) );
|
||||
}
|
||||
template<typename T, typename U>
|
||||
bool operator()( const fsm::state &trigger, const T &arg1, const U &arg2 ) {
|
||||
return command( trigger(arg1, arg2) );
|
||||
}
|
||||
template<typename ostream>
|
||||
inline friend ostream &operator<<( ostream &out, const stack &t ) {
|
||||
return t.debug( out ), out;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
void begin( const fsm::state &state ) {
|
||||
call( state, fsm::state("begin") );
|
||||
}
|
||||
|
||||
void end( const fsm::state &state ) {
|
||||
call( state, fsm::state("end") );
|
||||
}
|
||||
|
||||
void pause( const fsm::state &state ) {
|
||||
call( state, fsm::state("pause") );
|
||||
}
|
||||
|
||||
void resume( const fsm::state &state ) {
|
||||
call( state, fsm::state("resume") );
|
||||
}
|
||||
|
||||
void follow( fsm::state ¤t, const fsm::state &next ) {
|
||||
end( current );
|
||||
void replace( fsm::state ¤t, const fsm::state &next ) {
|
||||
call( current, 'quit' );
|
||||
current = next;
|
||||
begin( current );
|
||||
call( current, 'init' );
|
||||
}
|
||||
|
||||
typedef std::pair<std::string, std::string> bistate;
|
||||
std::map< bistate, fsm::code > callbacks;
|
||||
typedef std::pair<int, int> bistate;
|
||||
std::map< bistate, fsm::call > callbacks;
|
||||
|
||||
std::deque< fsm::transition > log;
|
||||
mutable std::deque< fsm::transition > log;
|
||||
std::deque< fsm::state > deque;
|
||||
fsm::state current_trigger;
|
||||
|
||||
typedef std::deque< fsm::state >::const_iterator cit;
|
||||
typedef std::deque< fsm::state >::reverse_iterator rit;
|
||||
typedef std::deque< fsm::state > states;
|
||||
};
|
||||
}
|
||||
|
||||
#ifdef FSM_BUILD_SAMPLE1
|
||||
|
||||
// basic fsm, CD player sample
|
||||
|
||||
#include <iostream>
|
||||
|
||||
// custom states (gerunds) and actions (infinitives)
|
||||
|
||||
enum {
|
||||
opening,
|
||||
closing,
|
||||
waiting,
|
||||
playing,
|
||||
|
||||
open,
|
||||
close,
|
||||
play,
|
||||
stop,
|
||||
insert,
|
||||
eject,
|
||||
};
|
||||
|
||||
struct cd_player {
|
||||
|
||||
// implementation variables
|
||||
bool has_cd;
|
||||
|
||||
// implementation conditions / guards
|
||||
bool good_disk_format() { return true; }
|
||||
|
||||
// implementation actions
|
||||
void open_tray() { std::cout << "opening tray" << std::endl; }
|
||||
void close_tray() { std::cout << "closing tray" << std::endl; }
|
||||
void get_cd_info() { std::cout << "retrieving CD info" << std::endl; }
|
||||
void start_playback( const std::string &track ) { std::cout << "playing track #" << track << std::endl; }
|
||||
|
||||
// the core
|
||||
fsm::stack fsm;
|
||||
|
||||
cd_player() : has_cd(false)
|
||||
{
|
||||
// define fsm transitions: on(state,trigger) -> do lambda
|
||||
fsm.on(opening,close) = [&]( const fsm::args &args ) {
|
||||
close_tray();
|
||||
if( !has_cd ) {
|
||||
fsm.set( closing );
|
||||
} else {
|
||||
get_cd_info();
|
||||
fsm.set( waiting );
|
||||
}
|
||||
};
|
||||
fsm.on(opening,insert) = [&]( const fsm::args &args ) {
|
||||
has_cd = true;
|
||||
fsm.set( opening );
|
||||
};
|
||||
fsm.on(opening,eject) = [&]( const fsm::args &args ) {
|
||||
has_cd = false;
|
||||
fsm.set( opening );
|
||||
};
|
||||
|
||||
fsm.on(closing,open) = [&]( const fsm::args &args ) {
|
||||
open_tray();
|
||||
fsm.set( opening );
|
||||
};
|
||||
|
||||
fsm.on(waiting,play) = [&]( const fsm::args &args ) {
|
||||
if( !good_disk_format() ) {
|
||||
fsm.set( waiting );
|
||||
} else {
|
||||
start_playback( args[0] );
|
||||
fsm.set( playing );
|
||||
}
|
||||
};
|
||||
fsm.on(waiting,open) = [&]( const fsm::args &args ) {
|
||||
open_tray();
|
||||
fsm.set( opening );
|
||||
};
|
||||
|
||||
fsm.on(playing,open) = [&]( const fsm::args &args ) {
|
||||
open_tray();
|
||||
fsm.set( opening );
|
||||
};
|
||||
fsm.on(playing,stop) = [&]( const fsm::args &args ) {
|
||||
fsm.set( waiting );
|
||||
};
|
||||
|
||||
// set initial fsm state
|
||||
fsm.set(opening);
|
||||
}
|
||||
};
|
||||
|
||||
// usage
|
||||
|
||||
int main() {
|
||||
cd_player cd;
|
||||
|
||||
for(;;) {
|
||||
std::cout << "[" << cd.fsm.get_state() << "] ";
|
||||
std::cout << "(o)pen lid/(c)lose lid, (i)nsert cd/(e)ject cd, (p)lay/(s)top cd? ";
|
||||
|
||||
char cmd;
|
||||
std::cin >> cmd;
|
||||
|
||||
switch( cmd ) {
|
||||
case 'p': cd.fsm.command(play,1+rand()%10); break;
|
||||
case 'o': cd.fsm.command(open); break;
|
||||
case 'c': cd.fsm.command(close); break;
|
||||
case 's': cd.fsm.command(stop); break;
|
||||
case 'i': cd.fsm.command(insert); break;
|
||||
case 'e': cd.fsm.command(eject); break;
|
||||
default : std::cout << "what?" << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef FSM_BUILD_SAMPLE2
|
||||
|
||||
// basic hfsm sample
|
||||
|
||||
#include <iostream>
|
||||
|
||||
// custom states (gerunds) and actions (infinitives)
|
||||
|
||||
enum {
|
||||
walking = 'WALK',
|
||||
defending = 'DEFN',
|
||||
|
||||
tick = 'tick',
|
||||
};
|
||||
|
||||
struct ant_t {
|
||||
fsm::stack fsm;
|
||||
int health, distance, flow;
|
||||
|
||||
ant_t() : health(0), distance(0), flow(1) {
|
||||
// define fsm transitions: on(state,trigger) -> do lambda
|
||||
fsm.on(walking, 'init') = [&]( const fsm::args &args ) {
|
||||
std::cout << "initializing" << std::endl;
|
||||
};
|
||||
fsm.on(walking, 'quit') = [&]( const fsm::args &args ) {
|
||||
std::cout << "exiting" << std::endl;
|
||||
};
|
||||
fsm.on(walking, 'push') = [&]( const fsm::args &args ) {
|
||||
std::cout << "pushing current task." << std::endl;
|
||||
};
|
||||
fsm.on(walking, 'back') = [&]( const fsm::args &args ) {
|
||||
std::cout << "back from another task. remaining distance: " << distance << std::endl;
|
||||
};
|
||||
fsm.on(walking, tick) = [&]( const fsm::args &args ) {
|
||||
std::cout << "\r" << "\\|/-"[ distance % 4 ] << " walking " << (flow > 0 ? "-->" : "<--") << " ";
|
||||
distance += flow;
|
||||
if( 1000 == distance ) {
|
||||
std::cout << "at food!" << std::endl;
|
||||
flow = -flow;
|
||||
}
|
||||
if( -1000 == distance ) {
|
||||
std::cout << "at home!" << std::endl;
|
||||
flow = -flow;
|
||||
}
|
||||
};
|
||||
fsm.on(defending, 'init') = [&]( const fsm::args &args ) {
|
||||
health = 1000;
|
||||
std::cout << "somebody is attacking me! he has " << health << " health points" << std::endl;
|
||||
};
|
||||
fsm.on(defending, tick) = [&]( const fsm::args &args ) {
|
||||
std::cout << "\r" << "\\|/-$"[ health % 4 ] << " health: (" << health << ") ";
|
||||
--health;
|
||||
if( health < 0 ) {
|
||||
std::cout << std::endl;
|
||||
fsm.pop();
|
||||
}
|
||||
};
|
||||
|
||||
// set initial fsm state
|
||||
fsm.set( walking );
|
||||
}
|
||||
};
|
||||
|
||||
int main() {
|
||||
ant_t ant;
|
||||
for(int i = 0; i < 12000; ++i) {
|
||||
if( 0 == rand() % 10000 ) {
|
||||
ant.fsm.push(defending);
|
||||
}
|
||||
ant.fsm.command(tick);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
60
sample1.cc
60
sample1.cc
@@ -1,60 +0,0 @@
|
||||
// basic hfsm sample
|
||||
|
||||
#include <iostream>
|
||||
#include "fsm.hpp"
|
||||
|
||||
// common triggers (verbs). you must provide these for all FSMs
|
||||
fsm::state begin("begin"), end("end"), pause("pause"), resume("resume");
|
||||
|
||||
// custom states (gerunds) and triggers (verbs)
|
||||
fsm::state walking("walking"), attacking("attacking");
|
||||
fsm::state update("udpate");
|
||||
|
||||
class ant {
|
||||
public:
|
||||
fsm::stack fsm;
|
||||
int health, distance, flow;
|
||||
|
||||
ant() : health(0), distance(0), flow(1) {
|
||||
// set initial fsm state
|
||||
fsm = walking;
|
||||
|
||||
// define fsm transitions: on(state,trigger) -> do lambda
|
||||
fsm.on(walking,resume) = [&]( const fsm::args &args ) {
|
||||
std::cout << "pre-walk! distance:" << distance << std::endl;
|
||||
};
|
||||
fsm.on(walking,update) = [&]( const fsm::args &args ) {
|
||||
std::cout << "\r" << "\\|/-"[ distance % 4 ] << " walking " << (flow > 0 ? "-->" : "<--") << " ";
|
||||
distance += flow;
|
||||
if( 1000 == distance ) {
|
||||
std::cout << "at food!" << std::endl;
|
||||
flow = -flow;
|
||||
}
|
||||
if( -1000 == distance ) {
|
||||
std::cout << "at home!" << std::endl;
|
||||
flow = -flow;
|
||||
}
|
||||
};
|
||||
fsm.on(attacking,begin) = [&]( const fsm::args &args ) {
|
||||
std::cout << "pre-attack!" << std::endl;
|
||||
health = 1000;
|
||||
};
|
||||
fsm.on(attacking,update) = [&]( const fsm::args &args ) {
|
||||
std::cout << "\r" << "\\|/-$"[ distance % 4 ] << " fighting !! hp:(" << health << ") ";
|
||||
--health;
|
||||
if( health < 0 ) {
|
||||
std::cout << std::endl;
|
||||
fsm.pop();
|
||||
}
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
int main( int argc, const char **argv ) {
|
||||
// hfsm ant sample
|
||||
ant mini;
|
||||
for(;;) {
|
||||
if( 0 == rand() % 10000 ) mini.fsm.push(attacking);
|
||||
mini.fsm(update());
|
||||
}
|
||||
}
|
115
sample2.cc
115
sample2.cc
@@ -1,115 +0,0 @@
|
||||
// basic fsm, CD player sample
|
||||
|
||||
#include <iostream>
|
||||
#include "fsm.hpp"
|
||||
|
||||
// common triggers (verbs). you must provide these for all FSMs
|
||||
fsm::state begin("begin"), end("end"), pause("pause"), resume("resume");
|
||||
|
||||
// custom states (gerunds)
|
||||
fsm::state
|
||||
opening("opening"), closing("closing"),
|
||||
waiting("waiting"), playing("playing");
|
||||
|
||||
// custom triggers (verbs)
|
||||
fsm::state
|
||||
open("open"), close("close"),
|
||||
play("play"), stop("stop"),
|
||||
insert("insert"), eject("eject");
|
||||
|
||||
class cd_player
|
||||
{
|
||||
// implementation conditions / guards
|
||||
bool good_disk_format() { return true; }
|
||||
|
||||
// implementation actions
|
||||
void open_tray() { std::cout << "opening tray" << std::endl; }
|
||||
void close_tray() { std::cout << "closing tray" << std::endl; }
|
||||
void get_cd_info() { std::cout << "retrieving CD info" << std::endl; }
|
||||
void start_playback( const std::string &track ) { std::cout << "playing track #" << track << std::endl; }
|
||||
|
||||
// implementation variables
|
||||
bool has_cd;
|
||||
|
||||
public:
|
||||
|
||||
fsm::stack fsm;
|
||||
|
||||
cd_player() : has_cd(false)
|
||||
{
|
||||
// set initial fsm state
|
||||
fsm = opening;
|
||||
|
||||
// define fsm transitions: on(state,trigger) -> do lambda
|
||||
fsm.on(opening,close) = [&]( const fsm::args &args ) {
|
||||
close_tray();
|
||||
if( !has_cd ) {
|
||||
fsm.start( closing );
|
||||
} else {
|
||||
get_cd_info();
|
||||
fsm.start( waiting );
|
||||
}
|
||||
};
|
||||
fsm.on(opening,insert) = [&]( const fsm::args &args ) {
|
||||
has_cd = true;
|
||||
fsm.start( opening );
|
||||
};
|
||||
fsm.on(opening,eject) = [&]( const fsm::args &args ) {
|
||||
has_cd = false;
|
||||
fsm.start( opening );
|
||||
};
|
||||
|
||||
fsm.on(closing,open) = [&]( const fsm::args &args ) {
|
||||
open_tray();
|
||||
fsm.start( opening );
|
||||
};
|
||||
|
||||
fsm.on(waiting,play) = [&]( const fsm::args &args ) {
|
||||
if( !good_disk_format() ) {
|
||||
fsm.start( waiting );
|
||||
} else {
|
||||
start_playback( args[0] );
|
||||
fsm.start( playing );
|
||||
}
|
||||
};
|
||||
fsm.on(waiting,open) = [&]( const fsm::args &args ) {
|
||||
open_tray();
|
||||
fsm.start( opening );
|
||||
};
|
||||
|
||||
fsm.on(playing,open) = [&]( const fsm::args &args ) {
|
||||
open_tray();
|
||||
fsm.start( opening );
|
||||
};
|
||||
fsm.on(playing,stop) = [&]( const fsm::args &args ) {
|
||||
fsm.start( waiting );
|
||||
};
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
int main( int argc, const char **argv ) {
|
||||
|
||||
cd_player cd;
|
||||
|
||||
for(;;) {
|
||||
char cmd;
|
||||
std::cout << "[" << cd.fsm.get_state() << "] ";
|
||||
std::cout << "(o)pen lid/(c)lose lid, (i)nsert cd/(e)ject cd, (p)lay/(s)top cd, (q)uit? ";
|
||||
std::cin >> cmd;
|
||||
|
||||
switch( cmd )
|
||||
{
|
||||
case 'p': cd.fsm(play(1+rand()%10)); break;
|
||||
case 'o': cd.fsm(open()); break;
|
||||
case 'c': cd.fsm(close()); break;
|
||||
case 's': cd.fsm(stop()); break;
|
||||
case 'i': cd.fsm(insert()); break;
|
||||
case 'e': cd.fsm(eject()); break;
|
||||
|
||||
case 'q': break;
|
||||
default : std::cout << "what?" << std::endl;
|
||||
}
|
||||
if( cmd == 'q' ) break;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user