vkd3d-shader/dxil: Generate ABS instructions instead of using modifiers.

This commit is contained in:
Giovanni Mascellani
2025-10-07 12:41:38 +02:00
committed by Henri Verbeet
parent 112bbbb161
commit c0db7f7ff5
Notes: Henri Verbeet 2025-10-08 13:50:41 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1773

View File

@@ -5483,11 +5483,10 @@ static void sm6_parser_emit_dx_fabs(struct sm6_parser *sm6, enum dx_intrinsic_op
struct vkd3d_shader_instruction *ins = state->ins;
struct vkd3d_shader_src_param *src_param;
vsir_instruction_init(ins, &sm6->p.location, VSIR_OP_MOV);
vsir_instruction_init(ins, &sm6->p.location, VSIR_OP_ABS);
if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
return;
src_param_init_from_value(src_param, operands[0], 0, sm6);
src_param->modifiers = VKD3DSPSM_ABS;
instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}