vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_store_uav_raw_structured().

This commit is contained in:
Henri Verbeet
2025-10-06 19:58:09 +02:00
parent 7ffcbaaf66
commit cd5e1b0e20
Notes: Henri Verbeet 2025-10-07 13:18:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1770

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@@ -9418,7 +9418,7 @@ static void spirv_compiler_emit_store_uav_raw_structured(struct spirv_compiler *
type_id = spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
type_id = spirv_get_type_id(builder, VSIR_DATA_U32, 1);
base_coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler,
type_id, resource_symbol->info.resource.structure_stride,
&src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
@@ -9446,7 +9446,7 @@ static void spirv_compiler_emit_store_uav_raw_structured(struct spirv_compiler *
}
else
{
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
type_id = spirv_get_type_id(builder, VSIR_DATA_U32, 1);
spirv_compiler_prepare_image(compiler, &image, &dst->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
base_coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler,
type_id, image.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);