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ovis: add Ogre3D based visualizer module
This commit is contained in:
@@ -42,6 +42,8 @@ $ cmake -D OPENCV_EXTRA_MODULES_PATH=<opencv_contrib>/modules -D BUILD_opencv_<r
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- **optflow**: Optical Flow -- Algorithms for running and evaluating deepflow, simpleflow, sparsetodenseflow and motion templates (silhouette flow).
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- **ovis**: OGRE 3D Visualiser -- allows you to render 3D data using the OGRE 3D engine.
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- **plot**: Plotting -- The plot module allows you to easily plot data in 1D or 2D.
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- **reg**: Image Registration -- Pixels based image registration for precise alignment. Follows the paper "Image Alignment and Stitching: A Tutorial", by Richard Szeliski.
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15
modules/ovis/CMakeLists.txt
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15
modules/ovis/CMakeLists.txt
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set(the_description "OGRE 3D Visualiser.")
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find_package(OGRE 1.10 QUIET)
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if(NOT OGRE_FOUND)
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message(STATUS "Module opencv_ovis disabled because OGRE3D was not found.")
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ocv_module_disable(ovis)
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endif()
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include_directories(${OGRE_INCLUDE_DIRS}})
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link_directories(${OGRE_LIBRARY_DIRS})
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ocv_define_module(ovis opencv_core opencv_imgproc opencv_calib3d WRAP python)
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ocv_warnings_disable(CMAKE_CXX_FLAGS -Wunused-parameter)
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ocv_target_link_libraries(${the_module} ${OGRE_LIBRARIES})
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4
modules/ovis/README.md
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4
modules/ovis/README.md
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@@ -0,0 +1,4 @@
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OVIS Module
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===========
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allows you to render 3D data using the OGRE 3D engine and obtain the rendering as cv::Mat.
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226
modules/ovis/include/opencv2/ovis.hpp
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226
modules/ovis/include/opencv2/ovis.hpp
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@@ -0,0 +1,226 @@
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// This file is part of OpenCV project.
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// It is subject to the license terms in the LICENSE file found in the top-level directory
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// of this distribution and at http://opencv.org/license.html.
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#ifndef _OPENCV_OVIS_H_
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#define _OPENCV_OVIS_H_
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#include <opencv2/core.hpp>
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/**
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@defgroup ovis OGRE 3D Visualiser
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*/
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namespace cv {
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namespace ovis {
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//! @addtogroup ovis
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//! @{
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enum SceneSettings
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{
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/// the window will use a seperate scene. The scene will be shared otherwise.
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SCENE_SEPERATE = 1,
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/// allow the user to control the camera.
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SCENE_INTERACTIVE = 2,
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/// draw coordinate system crosses for debugging
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SCENE_SHOW_CS_CROSS = 4
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};
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enum MaterialProperty
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{
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MATERIAL_POINT_SIZE,
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MATERIAL_OPACITY,
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MATERIAL_EMISSIVE,
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MATERIAL_TEXTURE
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};
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/**
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* A 3D viewport and the associated scene
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*/
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class CV_EXPORTS_W WindowScene {
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public:
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virtual ~WindowScene();
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/**
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* set window background to custom image
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*
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* creates a texture named "<title>_Background"
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* @param image
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*/
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CV_WRAP virtual void setBackground(InputArray image) = 0;
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/**
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* place an entity of an mesh in the scene
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* @param name entity name
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* @param meshname mesh name
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* @param rot Rodrigues vector or 3x3 rotation matrix
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* @param tvec translation
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*/
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CV_WRAP virtual void createEntity(const String& name, const String& meshname,
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InputArray tvec = noArray(), InputArray rot = noArray()) = 0;
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/**
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* convenience method to visualize a camera position
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*
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* the entity uses a material with the same name that can be used to change the line color.
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* @param name entity name
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* @param K intrinsic matrix
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* @param imsize image size
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* @param zFar far plane in camera coordinates
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* @param rot Rodrigues vector or 3x3 rotation matrix
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* @param tvec translation
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* @return the extents of the Frustum at far plane, where the top left corner denotes the principal
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* point offset
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*/
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CV_WRAP virtual Rect2d createCameraEntity(const String& name, InputArray K, const Size& imsize,
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float zFar, InputArray tvec = noArray(),
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InputArray rot = noArray()) = 0;
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/**
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* creates a point light in the scene
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* @param name entity name
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* @param rot Rodrigues vector or 3x3 rotation matrix
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* @param tvec translation
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* @param diffuseColor
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* @param specularColor
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*/
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CV_WRAP virtual void createLightEntity(const String& name, InputArray tvec = noArray(),
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InputArray rot = noArray(),
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const Scalar& diffuseColor = Scalar::all(1),
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const Scalar& specularColor = Scalar::all(1)) = 0;
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/**
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* update entity pose by transformation in the parent coordinate space. (pre-rotation)
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* @param name entity name
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* @param rot Rodrigues vector or 3x3 rotation matrix
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* @param tvec translation
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*/
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CV_WRAP virtual void updateEntityPose(const String& name, InputArray tvec = noArray(),
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InputArray rot = noArray()) = 0;
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/**
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* set entity pose in the world coordinate space.
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* @param name enitity name
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* @param rot Rodrigues vector or 3x3 rotation matrix
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* @param tvec translation
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* @param invert use the inverse of the given pose
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*/
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CV_WRAP virtual void setEntityPose(const String& name, InputArray tvec = noArray(),
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InputArray rot = noArray(), bool invert = false) = 0;
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/**
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* read back image of last call to @ref renderOneFrame
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*/
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CV_WRAP virtual void getScreenshot(OutputArray frame) = 0;
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/**
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* convenience method to force the "up" axis to stay fixed
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*
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* works with both programmatic changes and SCENE_INTERACTIVE
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* @param useFixed whether to enforce the fixed yaw axis
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* @param up the axis to be fixed
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*/
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CV_WRAP virtual void fixCameraYawAxis(bool useFixed, InputArray up = noArray()) = 0;
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/**
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* Sets the current camera pose
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* @param rot Rodrigues vector or 3x3 rotation matrix
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* @param tvec translation
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* @param invert use the inverse of the given pose
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*/
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CV_WRAP virtual void setCameraPose(InputArray tvec = noArray(), InputArray rot = noArray(),
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bool invert = false) = 0;
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/**
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* convenience method to orient the camera to a specific entity
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* @param target entity name
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* @param offset offset from entity centre
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*/
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CV_WRAP virtual void setCameraLookAt(const String& target, InputArray offset = noArray()) = 0;
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/**
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* Retrieves the current camera pose
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* @param R 3x3 rotation matrix
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* @param tvec translation vector
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* @param invert return the inverted pose
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*/
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CV_WRAP virtual void getCameraPose(OutputArray R = noArray(), OutputArray tvec = noArray(),
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bool invert = false) = 0;
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/**
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* set intrinsics of the camera
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* @param K intrinsic matrix
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* @param imsize image size
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*/
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CV_WRAP virtual void setCameraIntrinsics(InputArray K, const Size& imsize) = 0;
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};
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/**
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* Add an additional resource location that is search for meshes, textures and materials
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*
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* must be called before the first createWindow. If give path does not exist, retries inside
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* Ogre Media Directory.
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* @param path folder or Zip archive.
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*/
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CV_EXPORTS_W void addResourceLocation(const String& path);
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/**
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* create a new rendering window/ viewport
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* @param title window title
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* @param size size of the window
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* @param flags @see SceneSettings
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*/
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CV_EXPORTS_W Ptr<WindowScene> createWindow(const String& title, const Size& size,
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int flags = SCENE_INTERACTIVE);
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/**
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* update all windows
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* @return true if this functian can be called again (i.e. continue rendering). false otherwise.
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*/
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CV_EXPORTS_W bool renderOneFrame();
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/**
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* set the property of a material to the given value
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* @param name material name
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* @param prop property @ref MaterialProperty
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* @param value the value
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*/
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CV_EXPORTS_W void setMaterialProperty(const String& name, int prop, const Scalar& value);
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/// @overload
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CV_EXPORTS_W void setMaterialProperty(const String& name, int prop, const String& value);
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/**
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* create a 2D plane, X right, Y down, Z up
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*
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* creates a material and a texture with the same name
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* @param name name of the mesh
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* @param size size in world units
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* @param image optional texture
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*/
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CV_EXPORTS_W void createPlaneMesh(const String& name, const Size2f& size, InputArray image = noArray());
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/**
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* creates a point cloud mesh
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*
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* creates a material with the same name
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* @param name name of the mesh
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* @param vertices float vector of positions
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* @param colors uchar vector of colors
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*/
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CV_EXPORTS_W void createPointCloudMesh(const String& name, InputArray vertices, InputArray colors = noArray());
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/**
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* creates a grid
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*
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* creates a material with the same name
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* @param name name of the mesh
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* @param size extents of the grid
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* @param segments number of segments per side
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*/
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CV_EXPORTS_W void createGridMesh(const String& name, const Size2f& size, const Size& segments = Size(1, 1));
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//! @}
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}
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}
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#endif
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35
modules/ovis/samples/aruco_ar_demo.py
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35
modules/ovis/samples/aruco_ar_demo.py
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import cv2
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import numpy as np
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# aruco
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adict = cv2.aruco.Dictionary_get(cv2.aruco.DICT_4X4_50)
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cv2.imshow("marker", cv2.aruco.drawMarker(adict, 0, 400))
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# random calibration data. your mileage may vary.
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imsize = (800, 600)
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K = cv2.getDefaultNewCameraMatrix(np.diag([800, 800, 1]), imsize, True)
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# AR scene
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cv2.ovis.addResourceLocation("packs/Sinbad.zip") # shipped with Ogre
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win = cv2.ovis.createWindow("arucoAR", imsize, flags=0)
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win.createEntity("figure", "Sinbad.mesh", (0, 0, -5), (-1.57, 0, 0))
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win.createLightEntity("sun", (0, 0, -100))
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# video capture
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cap = cv2.VideoCapture(0)
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cap.set(cv2.CAP_PROP_FRAME_WIDTH, imsize[0])
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cap.set(cv2.CAP_PROP_FRAME_HEIGHT, imsize[1])
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while cv2.ovis.renderOneFrame():
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img = cap.read()[1]
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win.setBackground(img)
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corners, ids = cv2.aruco.detectMarkers(img, adict)[:2]
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cv2.waitKey(1)
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if ids is None:
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continue
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rvecs, tvecs = cv2.aruco.estimatePoseSingleMarkers(corners, 5, K, None)[:2]
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win.setCameraPose(tvecs[0].ravel(), rvecs[0].ravel(), invert=True)
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28
modules/ovis/samples/ovis_demo.py
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28
modules/ovis/samples/ovis_demo.py
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import cv2
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import numpy as np
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# add some external resources
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cv2.ovis.addResourceLocation("packs/Sinbad.zip")
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# camera intrinsics
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imsize = (800, 600)
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K = np.diag([800, 800, 1])
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K[:2, 2] = (400, 100) # offset pp
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# observer scene
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owin = cv2.ovis.createWindow("VR", imsize)
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cv2.ovis.createGridMesh("ground", (10, 10), (10, 10))
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owin.createEntity("ground", "ground", rot=(1.57, 0, 0))
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owin.createCameraEntity("cam", K, imsize, 5)
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owin.createEntity("figure", "Sinbad.mesh", (0, -5, 0)) # externally defined mesh
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owin.createLightEntity("sun", (0, 0, -100))
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# interaction scene
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iwin = cv2.ovis.createWindow("AR", imsize, cv2.ovis.SCENE_SEPERATE | cv2.ovis.SCENE_INTERACTIVE)
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iwin.createEntity("figure", "Sinbad.mesh", (0, -5, 0))
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iwin.createLightEntity("sun", (0, 0, -100))
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iwin.setCameraIntrinsics(K, imsize)
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while cv2.ovis.renderOneFrame():
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R, t = iwin.getCameraPose()
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owin.setEntityPose("cam", t, R)
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156
modules/ovis/src/meshes.cpp
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156
modules/ovis/src/meshes.cpp
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// This file is part of OpenCV project.
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// It is subject to the license terms in the LICENSE file found in the top-level directory
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// of this distribution and at http://opencv.org/license.html.
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#include "precomp.hpp"
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namespace cv
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{
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namespace ovis
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{
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using namespace Ogre;
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void createPlaneMesh(const String& name, const Size2f& size, InputArray image)
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{
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CV_Assert(_app);
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// material
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MaterialPtr mat = MaterialManager::getSingleton().create(name, RESOURCEGROUP_NAME);
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Pass* rpass = mat->getTechniques()[0]->getPasses()[0];
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rpass->setCullingMode(CULL_NONE);
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rpass->setEmissive(ColourValue::White);
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if (!image.empty())
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{
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_createTexture(name, image.getMat());
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rpass->createTextureUnitState(name);
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}
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// plane
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MovablePlane plane(Vector3::UNIT_Z, 0);
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MeshPtr mesh = MeshManager::getSingleton().createPlane(
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name, RESOURCEGROUP_NAME, plane, size.width, size.height, 1, 1, true, 1, 1, 1, Vector3::UNIT_Y);
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mesh->getSubMesh(0)->setMaterialName(name);
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}
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void createPointCloudMesh(const String& name, InputArray vertices, InputArray colors)
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{
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int color_type = colors.type();
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CV_Assert(_app, vertices.type() == CV_32FC3 && vertices.isContinuous(),
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colors.empty() || color_type == CV_8UC3 || color_type == CV_8UC4);
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// material
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MaterialPtr mat = MaterialManager::getSingleton().create(name, RESOURCEGROUP_NAME);
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Pass* rpass = mat->getTechniques()[0]->getPasses()[0];
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rpass->setEmissive(ColourValue::White);
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// mesh
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MeshPtr mesh = MeshManager::getSingleton().createManual(name, RESOURCEGROUP_NAME);
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SubMesh* sub = mesh->createSubMesh();
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sub->useSharedVertices = true;
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sub->operationType = RenderOperation::OT_POINT_LIST;
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sub->setMaterialName(name);
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int n = vertices.rows();
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mesh->sharedVertexData = new VertexData();
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mesh->sharedVertexData->vertexCount = n;
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VertexDeclaration* decl = mesh->sharedVertexData->vertexDeclaration;
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// vertex data
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HardwareBufferManager& hbm = HardwareBufferManager::getSingleton();
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Mat _vertices = vertices.getMat();
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int source = 0;
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HardwareVertexBufferSharedPtr hwbuf;
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decl->addElement(source, 0, VET_FLOAT3, VES_POSITION);
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hwbuf = hbm.createVertexBuffer(decl->getVertexSize(source), n, HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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hwbuf->writeData(0, hwbuf->getSizeInBytes(), _vertices.ptr(), true);
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mesh->sharedVertexData->vertexBufferBinding->setBinding(source, hwbuf);
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// color data
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if (!colors.empty())
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{
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mat->setLightingEnabled(false);
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source += 1;
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Mat col4;
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cvtColor(colors, col4, color_type == CV_8UC3 ? COLOR_BGR2RGBA : COLOR_BGRA2RGBA);
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decl->addElement(source, 0, VET_COLOUR, VES_DIFFUSE);
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hwbuf =
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hbm.createVertexBuffer(decl->getVertexSize(source), n, HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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hwbuf->writeData(0, hwbuf->getSizeInBytes(), col4.ptr(), true);
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mesh->sharedVertexData->vertexBufferBinding->setBinding(source, hwbuf);
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rpass->setVertexColourTracking(TVC_DIFFUSE);
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}
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AxisAlignedBox bounds(AxisAlignedBox::EXTENT_NULL);
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for (int i = 0; i < n; i++)
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{
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Vec3f v = _vertices.at<Vec3f>(i);
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bounds.merge(Vector3(v[0], v[1], v[2]));
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}
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mesh->_setBounds(bounds);
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}
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void createGridMesh(const String& name, const Size2f& size, const Size& segments)
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{
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CV_Assert(_app, !segments.empty());
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// material
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MaterialPtr mat = MaterialManager::getSingleton().create(name, RESOURCEGROUP_NAME);
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Pass* rpass = mat->getTechniques()[0]->getPasses()[0];
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rpass->setEmissive(ColourValue::White);
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// mesh
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MeshPtr mesh = MeshManager::getSingleton().createManual(name, RESOURCEGROUP_NAME);
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SubMesh* sub = mesh->createSubMesh();
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sub->useSharedVertices = true;
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sub->operationType = RenderOperation::OT_LINE_LIST;
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sub->setMaterialName(name);
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||||
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int n = (segments.width + 1) * 2 + (segments.height + 1) * 2;
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||||
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mesh->sharedVertexData = new VertexData();
|
||||
mesh->sharedVertexData->vertexCount = n;
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VertexDeclaration* decl = mesh->sharedVertexData->vertexDeclaration;
|
||||
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||||
// vertex data
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HardwareBufferManager& hbm = HardwareBufferManager::getSingleton();
|
||||
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||||
int source = 0;
|
||||
HardwareVertexBufferSharedPtr hwbuf;
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decl->addElement(source, 0, VET_FLOAT2, VES_POSITION);
|
||||
hwbuf = hbm.createVertexBuffer(decl->getVertexSize(source), n, HardwareBuffer::HBU_STATIC_WRITE_ONLY);
|
||||
mesh->sharedVertexData->vertexBufferBinding->setBinding(source, hwbuf);
|
||||
|
||||
Vector2 step = Vector2(size.width, size.height) / Vector2(segments.width, segments.height);
|
||||
|
||||
Vec2f* data = (Vec2f*)hwbuf->lock(HardwareBuffer::HBL_DISCARD);
|
||||
|
||||
for (int i = 0; i < segments.width + 1; i++)
|
||||
{
|
||||
data[i * 2] = Vec2f(-size.width / 2 + step.x * i, -size.height / 2);
|
||||
data[i * 2 + 1] = Vec2f(-size.width / 2 + step.x * i, size.height / 2);
|
||||
}
|
||||
|
||||
data += (segments.width + 1) * 2;
|
||||
|
||||
for (int i = 0; i < segments.height + 1; i++)
|
||||
{
|
||||
data[i * 2] = Vec2f(-size.width / 2, -size.height / 2 + step.y * i);
|
||||
data[i * 2 + 1] = Vec2f(size.width / 2, -size.height / 2 + step.y * i);
|
||||
}
|
||||
|
||||
hwbuf->unlock();
|
||||
|
||||
Vector3 sz(size.width, size.height, 0);
|
||||
mesh->_setBounds(AxisAlignedBox(-sz/2, sz/2));
|
||||
}
|
||||
}
|
||||
}
|
580
modules/ovis/src/ovis.cpp
Normal file
580
modules/ovis/src/ovis.cpp
Normal file
@@ -0,0 +1,580 @@
|
||||
// This file is part of OpenCV project.
|
||||
// It is subject to the license terms in the LICENSE file found in the top-level directory
|
||||
// of this distribution and at http://opencv.org/license.html.
|
||||
|
||||
#include "precomp.hpp"
|
||||
|
||||
#include <OgreApplicationContext.h>
|
||||
#include <OgreCameraMan.h>
|
||||
#include <OgreRectangle2D.h>
|
||||
|
||||
#include <opencv2/calib3d.hpp>
|
||||
|
||||
namespace cv
|
||||
{
|
||||
namespace ovis
|
||||
{
|
||||
using namespace Ogre;
|
||||
|
||||
const char* RESOURCEGROUP_NAME = "OVIS";
|
||||
Ptr<Application> _app;
|
||||
|
||||
static const char* RENDERSYSTEM_NAME = "OpenGL 3+ Rendering Subsystem";
|
||||
static std::vector<String> _extraResourceLocations;
|
||||
|
||||
// convert from OpenCV to Ogre coordinates:
|
||||
// rotation by 180° around x axis
|
||||
static Matrix3 toOGRE = Matrix3(1, 0, 0, 0, -1, 0, 0, 0, -1);
|
||||
static Vector2 toOGRE_SS = Vector2(1, -1);
|
||||
|
||||
WindowScene::~WindowScene() {}
|
||||
|
||||
void _createTexture(const String& name, Mat image)
|
||||
{
|
||||
TextureManager& texMgr = TextureManager::getSingleton();
|
||||
TexturePtr tex = texMgr.getByName(name, RESOURCEGROUP_NAME);
|
||||
|
||||
Image im;
|
||||
im.loadDynamicImage(image.ptr(), image.cols, image.rows, 1, PF_BYTE_BGR);
|
||||
|
||||
if (tex)
|
||||
{
|
||||
// update
|
||||
PixelBox box = im.getPixelBox();
|
||||
tex->getBuffer()->blitFromMemory(box, box);
|
||||
return;
|
||||
}
|
||||
|
||||
texMgr.loadImage(name, RESOURCEGROUP_NAME, im);
|
||||
}
|
||||
|
||||
static void _convertRT(InputArray rot, InputArray tvec, Quaternion& q, Vector3& t,
|
||||
bool invert = false)
|
||||
{
|
||||
CV_Assert(rot.empty() || rot.rows() == 3 || rot.size() == Size(3, 3),
|
||||
tvec.empty() || tvec.rows() == 3);
|
||||
|
||||
q = Quaternion::IDENTITY;
|
||||
t = Vector3::ZERO;
|
||||
|
||||
if (!rot.empty())
|
||||
{
|
||||
Mat _R;
|
||||
|
||||
if (rot.size() == Size(3, 3))
|
||||
{
|
||||
_R = rot.getMat();
|
||||
}
|
||||
else
|
||||
{
|
||||
Rodrigues(rot, _R);
|
||||
}
|
||||
|
||||
Matrix3 R;
|
||||
_R.copyTo(Mat_<Real>(3, 3, R[0]));
|
||||
q = Quaternion(toOGRE * R);
|
||||
|
||||
if (invert)
|
||||
{
|
||||
q = q.Inverse();
|
||||
}
|
||||
}
|
||||
|
||||
if (!tvec.empty())
|
||||
{
|
||||
tvec.copyTo(Mat_<Real>(3, 1, t.ptr()));
|
||||
t = toOGRE * t;
|
||||
|
||||
if(invert)
|
||||
{
|
||||
t = q * -t;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void _setCameraIntrinsics(Camera* cam, InputArray _K, const Size& imsize)
|
||||
{
|
||||
CV_Assert(_K.size() == Size(3, 3));
|
||||
|
||||
cam->setAspectRatio(float(imsize.width) / imsize.height);
|
||||
|
||||
Matx33f K = _K.getMat();
|
||||
|
||||
float fovy = atan2(K(1, 2), K(1, 1)) + atan2(imsize.height - K(1, 2), K(1, 1));
|
||||
cam->setFOVy(Radian(fovy));
|
||||
|
||||
Vec2f pp_offset = Vec2f(0.5, 0.5) - Vec2f(K(0, 2) / imsize.width, K(1, 2) / imsize.height);
|
||||
cam->setFrustumOffset(toOGRE_SS * Vector2(pp_offset.val));
|
||||
}
|
||||
|
||||
static SceneNode* _getSceneNode(SceneManager* sceneMgr, const String& name)
|
||||
{
|
||||
MovableObject* mo = NULL;
|
||||
|
||||
try
|
||||
{
|
||||
mo = sceneMgr->getCamera(name);
|
||||
}
|
||||
catch (ItemIdentityException&)
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (!mo)
|
||||
mo = sceneMgr->getLight(name);
|
||||
}
|
||||
catch (ItemIdentityException&)
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
|
||||
if (!mo)
|
||||
mo = sceneMgr->getEntity(name);
|
||||
|
||||
return mo->getParentSceneNode();
|
||||
}
|
||||
|
||||
struct Application : public OgreBites::ApplicationContext
|
||||
{
|
||||
Ogre::SceneManager* sceneMgr;
|
||||
Ogre::String title;
|
||||
uint32_t w;
|
||||
uint32_t h;
|
||||
|
||||
Application(const Ogre::String& _title, const Size& sz)
|
||||
: OgreBites::ApplicationContext("ovis", false), sceneMgr(NULL), title(_title), w(sz.width),
|
||||
h(sz.height)
|
||||
{
|
||||
}
|
||||
|
||||
void setupInput(bool /*grab*/)
|
||||
{
|
||||
// empty impl to show cursor
|
||||
}
|
||||
|
||||
bool oneTimeConfig()
|
||||
{
|
||||
Ogre::RenderSystem* rs = getRoot()->getRenderSystemByName(RENDERSYSTEM_NAME);
|
||||
CV_Assert(rs);
|
||||
getRoot()->setRenderSystem(rs);
|
||||
return true;
|
||||
}
|
||||
|
||||
OgreBites::NativeWindowPair createWindow(const Ogre::String& name, uint32_t _w, uint32_t _h,
|
||||
NameValuePairList miscParams = NameValuePairList())
|
||||
{
|
||||
Ogre::String _name = name;
|
||||
if (!sceneMgr)
|
||||
{
|
||||
_w = w;
|
||||
_h = h;
|
||||
_name = title;
|
||||
}
|
||||
miscParams["FSAA"] = "4";
|
||||
miscParams["vsync"] = "true";
|
||||
|
||||
return OgreBites::ApplicationContext::createWindow(_name, _w, _h, miscParams);
|
||||
}
|
||||
|
||||
void locateResources()
|
||||
{
|
||||
OgreBites::ApplicationContext::locateResources();
|
||||
ResourceGroupManager& rgm = ResourceGroupManager::getSingleton();
|
||||
rgm.createResourceGroup(RESOURCEGROUP_NAME);
|
||||
|
||||
for (size_t i = 0; i < _extraResourceLocations.size(); i++)
|
||||
{
|
||||
String loc = _extraResourceLocations[i];
|
||||
String type = StringUtil::endsWith(loc, ".zip") ? "Zip" : "FileSystem";
|
||||
|
||||
if (!FileSystemLayer::fileExists(loc))
|
||||
{
|
||||
loc = FileSystemLayer::resolveBundlePath(getDefaultMediaDir() + "/" + loc);
|
||||
}
|
||||
|
||||
rgm.addResourceLocation(loc, type, RESOURCEGROUP_NAME);
|
||||
}
|
||||
}
|
||||
|
||||
void setup()
|
||||
{
|
||||
OgreBites::ApplicationContext::setup();
|
||||
|
||||
MaterialManager& matMgr = MaterialManager::getSingleton();
|
||||
matMgr.setDefaultTextureFiltering(TFO_ANISOTROPIC);
|
||||
matMgr.setDefaultAnisotropy(16);
|
||||
}
|
||||
};
|
||||
|
||||
class WindowSceneImpl : public WindowScene, public OgreBites::InputListener
|
||||
{
|
||||
String title;
|
||||
Root* root;
|
||||
SceneManager* sceneMgr;
|
||||
SceneNode* camNode;
|
||||
RenderWindow* rWin;
|
||||
Ptr<OgreBites::CameraMan> camman;
|
||||
Ptr<Rectangle2D> bgplane;
|
||||
|
||||
public:
|
||||
WindowSceneImpl(Ptr<Application> app, const String& _title, const Size& sz, int flags)
|
||||
: title(_title), root(app->getRoot())
|
||||
{
|
||||
if (!app->sceneMgr)
|
||||
{
|
||||
flags |= SCENE_SEPERATE;
|
||||
}
|
||||
|
||||
if (flags & SCENE_SEPERATE)
|
||||
{
|
||||
sceneMgr = root->createSceneManager("DefaultSceneManager", title);
|
||||
RTShader::ShaderGenerator& shadergen = RTShader::ShaderGenerator::getSingleton();
|
||||
shadergen.addSceneManager(sceneMgr); // must be done before we do anything with the scene
|
||||
|
||||
sceneMgr->setAmbientLight(ColourValue(.1, .1, .1));
|
||||
_createBackground();
|
||||
}
|
||||
else
|
||||
{
|
||||
sceneMgr = app->sceneMgr;
|
||||
}
|
||||
|
||||
if(flags & SCENE_SHOW_CS_CROSS)
|
||||
{
|
||||
sceneMgr->setDisplaySceneNodes(true);
|
||||
}
|
||||
|
||||
Camera* cam = sceneMgr->createCamera(title);
|
||||
cam->setNearClipDistance(0.5);
|
||||
cam->setAutoAspectRatio(true);
|
||||
camNode = sceneMgr->getRootSceneNode()->createChildSceneNode();
|
||||
camNode->attachObject(cam);
|
||||
|
||||
if (flags & SCENE_INTERACTIVE)
|
||||
{
|
||||
camman.reset(new OgreBites::CameraMan(camNode));
|
||||
camman->setStyle(OgreBites::CS_ORBIT);
|
||||
}
|
||||
|
||||
if (!app->sceneMgr)
|
||||
{
|
||||
app->sceneMgr = sceneMgr;
|
||||
rWin = app->getRenderWindow();
|
||||
app->addInputListener(this);
|
||||
|
||||
if (camman)
|
||||
app->addInputListener(camman.get());
|
||||
}
|
||||
else
|
||||
{
|
||||
OgreBites::NativeWindowPair nwin = app->createWindow(title, sz.width, sz.height);
|
||||
rWin = nwin.render;
|
||||
if (camman)
|
||||
app->addInputListener(nwin.native, camman.get());
|
||||
|
||||
app->addInputListener(nwin.native, this);
|
||||
}
|
||||
|
||||
rWin->addViewport(cam);
|
||||
}
|
||||
|
||||
void setBackground(InputArray image)
|
||||
{
|
||||
CV_Assert(image.type() == CV_8UC3, bgplane);
|
||||
|
||||
String name = sceneMgr->getName() + "_Background";
|
||||
|
||||
_createTexture(name, image.getMat());
|
||||
|
||||
// correct for pixel centers
|
||||
Vector2 pc(0.5 / image.cols(), 0.5 / image.rows());
|
||||
bgplane->setUVs(pc, Vector2(pc[0], 1 - pc[1]), Vector2(1 - pc[0], pc[1]), Vector2(1, 1) - pc);
|
||||
|
||||
Pass* rpass = bgplane->getMaterial()->getBestTechnique()->getPasses()[0];
|
||||
rpass->getTextureUnitStates()[0]->setTextureName(name);
|
||||
}
|
||||
|
||||
void createEntity(const String& name, const String& meshname, InputArray tvec, InputArray rot)
|
||||
{
|
||||
Entity* ent = sceneMgr->createEntity(name, meshname, RESOURCEGROUP_NAME);
|
||||
|
||||
Quaternion q;
|
||||
Vector3 t;
|
||||
_convertRT(rot, tvec, q, t);
|
||||
SceneNode* node = sceneMgr->getRootSceneNode()->createChildSceneNode(t, q);
|
||||
node->attachObject(ent);
|
||||
}
|
||||
|
||||
Rect2d createCameraEntity(const String& name, InputArray K, const Size& imsize, float zFar,
|
||||
InputArray tvec, InputArray rot)
|
||||
{
|
||||
MaterialPtr mat = MaterialManager::getSingleton().create(name, RESOURCEGROUP_NAME);
|
||||
Pass* rpass = mat->getTechniques()[0]->getPasses()[0];
|
||||
rpass->setEmissive(ColourValue::White);
|
||||
|
||||
Camera* cam = sceneMgr->createCamera(name);
|
||||
cam->setMaterial(mat);
|
||||
|
||||
cam->setVisible(true);
|
||||
cam->setDebugDisplayEnabled(true);
|
||||
cam->setNearClipDistance(1e-9);
|
||||
cam->setFarClipDistance(zFar);
|
||||
|
||||
_setCameraIntrinsics(cam, K, imsize);
|
||||
|
||||
Quaternion q;
|
||||
Vector3 t;
|
||||
_convertRT(rot, tvec, q, t);
|
||||
SceneNode* node = sceneMgr->getRootSceneNode()->createChildSceneNode(t, q);
|
||||
node->attachObject(cam);
|
||||
|
||||
RealRect ext = cam->getFrustumExtents();
|
||||
float scale = zFar / cam->getNearClipDistance(); // convert to ext at zFar
|
||||
|
||||
return Rect2d(toOGRE_SS[0] * (ext.right - ext.width() / 2) * scale,
|
||||
toOGRE_SS[1] * (ext.bottom - ext.height() / 2) * scale, ext.width() * scale,
|
||||
ext.height() * scale);
|
||||
}
|
||||
|
||||
void createLightEntity(const String& name, InputArray tvec, InputArray rot, const Scalar& diffuseColour,
|
||||
const Scalar& specularColour)
|
||||
{
|
||||
Light* light = sceneMgr->createLight(name);
|
||||
light->setDirection(Vector3::NEGATIVE_UNIT_Z);
|
||||
// convert to BGR
|
||||
light->setDiffuseColour(ColourValue(diffuseColour[2], diffuseColour[1], diffuseColour[0]));
|
||||
light->setSpecularColour(ColourValue(specularColour[2], specularColour[1], specularColour[0]));
|
||||
|
||||
Quaternion q;
|
||||
Vector3 t;
|
||||
_convertRT(rot, tvec, q, t);
|
||||
SceneNode* node = sceneMgr->getRootSceneNode()->createChildSceneNode(t, q);
|
||||
node->attachObject(light);
|
||||
}
|
||||
|
||||
void updateEntityPose(const String& name, InputArray tvec, InputArray rot)
|
||||
{
|
||||
SceneNode* node = _getSceneNode(sceneMgr, name);
|
||||
Quaternion q;
|
||||
Vector3 t;
|
||||
_convertRT(rot, tvec, q, t);
|
||||
node->rotate(q, Ogre::Node::TS_LOCAL);
|
||||
node->translate(t, Ogre::Node::TS_LOCAL);
|
||||
}
|
||||
|
||||
void setEntityPose(const String& name, InputArray tvec, InputArray rot, bool invert)
|
||||
{
|
||||
SceneNode* node = _getSceneNode(sceneMgr, name);
|
||||
Quaternion q;
|
||||
Vector3 t;
|
||||
_convertRT(rot, tvec, q, t, invert);
|
||||
node->setOrientation(q);
|
||||
node->setPosition(t);
|
||||
}
|
||||
|
||||
void _createBackground()
|
||||
{
|
||||
String name = "_" + sceneMgr->getName() + "_DefaultBackground";
|
||||
|
||||
Mat_<Vec3b> img = (Mat_<Vec3b>(2, 1) << Vec3b(2, 1, 1), Vec3b(240, 120, 120));
|
||||
_createTexture(name, img);
|
||||
|
||||
MaterialPtr mat = MaterialManager::getSingleton().create(name, RESOURCEGROUP_NAME);
|
||||
Pass* rpass = mat->getTechniques()[0]->getPasses()[0];
|
||||
rpass->setLightingEnabled(false);
|
||||
rpass->setDepthCheckEnabled(false);
|
||||
rpass->setDepthWriteEnabled(false);
|
||||
rpass->createTextureUnitState(name);
|
||||
|
||||
bgplane.reset(new Rectangle2D(true));
|
||||
bgplane->setCorners(-1.0, 1.0, 1.0, -1.0);
|
||||
|
||||
// correct for pixel centers
|
||||
Vector2 pc(0.5 / img.cols, 0.5 / img.rows);
|
||||
bgplane->setUVs(pc, Vector2(pc[0], 1 - pc[1]), Vector2(1 - pc[0], pc[1]), Vector2(1, 1) - pc);
|
||||
|
||||
bgplane->setMaterial(mat);
|
||||
bgplane->setRenderQueueGroup(RENDER_QUEUE_BACKGROUND);
|
||||
bgplane->setBoundingBox(AxisAlignedBox(AxisAlignedBox::BOX_INFINITE));
|
||||
|
||||
sceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(bgplane.get());
|
||||
}
|
||||
|
||||
void getScreenshot(OutputArray frame)
|
||||
{
|
||||
frame.create(rWin->getHeight(), rWin->getWidth(), CV_8UC3);
|
||||
|
||||
Mat out = frame.getMat();
|
||||
PixelBox pb(rWin->getWidth(), rWin->getHeight(), 1, PF_BYTE_BGR, out.ptr());
|
||||
rWin->copyContentsToMemory(pb, pb);
|
||||
}
|
||||
|
||||
bool keyPressed(const OgreBites::KeyboardEvent& evt)
|
||||
{
|
||||
if (evt.keysym.sym == SDLK_ESCAPE)
|
||||
root->queueEndRendering();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void fixCameraYawAxis(bool useFixed, InputArray _up)
|
||||
{
|
||||
Vector3 up = Vector3::UNIT_Y;
|
||||
if (!_up.empty())
|
||||
{
|
||||
_up.copyTo(Mat_<Real>(3, 1, up.ptr()));
|
||||
up = toOGRE * up;
|
||||
}
|
||||
|
||||
Camera* cam = sceneMgr->getCamera(title);
|
||||
cam->getParentSceneNode()->setFixedYawAxis(useFixed, up);
|
||||
}
|
||||
|
||||
void setCameraPose(InputArray tvec, InputArray rot, bool invert)
|
||||
{
|
||||
Camera* cam = sceneMgr->getCamera(title);
|
||||
|
||||
SceneNode* node = cam->getParentSceneNode();
|
||||
Quaternion q;
|
||||
Vector3 t;
|
||||
_convertRT(rot, tvec, q, t, invert);
|
||||
|
||||
if (!rot.empty())
|
||||
node->setOrientation(q);
|
||||
|
||||
if (!tvec.empty())
|
||||
node->setPosition(t);
|
||||
}
|
||||
|
||||
void getCameraPose(OutputArray R, OutputArray tvec, bool invert)
|
||||
{
|
||||
Camera* cam = sceneMgr->getCamera(title);
|
||||
SceneNode* node = cam->getParentSceneNode();
|
||||
|
||||
Matrix3 _R;
|
||||
node->getOrientation().ToRotationMatrix(_R);
|
||||
|
||||
if (invert)
|
||||
{
|
||||
_R = _R.Transpose();
|
||||
}
|
||||
|
||||
if (tvec.needed())
|
||||
{
|
||||
Vector3 _tvec = node->getPosition();
|
||||
|
||||
if (invert)
|
||||
{
|
||||
_tvec = _R * -_tvec;
|
||||
}
|
||||
|
||||
_tvec = toOGRE.Transpose() * _tvec;
|
||||
Mat_<Real>(3, 1, _tvec.ptr()).copyTo(tvec);
|
||||
}
|
||||
|
||||
if (R.needed())
|
||||
{
|
||||
_R = toOGRE.Transpose() * _R;
|
||||
Mat_<Real>(3, 3, _R[0]).copyTo(R);
|
||||
}
|
||||
}
|
||||
|
||||
void setCameraIntrinsics(InputArray K, const Size& imsize)
|
||||
{
|
||||
Camera* cam = sceneMgr->getCamera(title);
|
||||
_setCameraIntrinsics(cam, K, imsize);
|
||||
}
|
||||
|
||||
void setCameraLookAt(const String& target, InputArray offset)
|
||||
{
|
||||
SceneNode* cam = sceneMgr->getCamera(title)->getParentSceneNode();
|
||||
SceneNode* tgt = sceneMgr->getEntity(target)->getParentSceneNode();
|
||||
|
||||
Vector3 _offset = Vector3::ZERO;
|
||||
|
||||
if (!offset.empty())
|
||||
{
|
||||
offset.copyTo(Mat_<Real>(3, 1, _offset.ptr()));
|
||||
_offset = toOGRE * _offset;
|
||||
}
|
||||
|
||||
cam->lookAt(tgt->_getDerivedPosition() + _offset, Ogre::Node::TS_WORLD);
|
||||
}
|
||||
};
|
||||
|
||||
CV_EXPORTS_W void addResourceLocation(const String& path) { _extraResourceLocations.push_back(path); }
|
||||
|
||||
Ptr<WindowScene> createWindow(const String& title, const Size& size, int flags)
|
||||
{
|
||||
if (!_app)
|
||||
{
|
||||
_app = makePtr<Application>(title.c_str(), size);
|
||||
_app->initApp();
|
||||
}
|
||||
|
||||
return makePtr<WindowSceneImpl>(_app, title, size, flags);
|
||||
}
|
||||
|
||||
CV_EXPORTS_W bool renderOneFrame()
|
||||
{
|
||||
CV_Assert(_app);
|
||||
|
||||
_app->getRoot()->renderOneFrame();
|
||||
return not _app->getRoot()->endRenderingQueued();
|
||||
}
|
||||
|
||||
void setMaterialProperty(const String& name, int prop, const Scalar& val)
|
||||
{
|
||||
CV_Assert(_app);
|
||||
|
||||
MaterialPtr mat = MaterialManager::getSingleton().getByName(name, RESOURCEGROUP_NAME);
|
||||
|
||||
CV_Assert(mat);
|
||||
|
||||
Pass* rpass = mat->getTechniques()[0]->getPasses()[0];
|
||||
ColourValue col;
|
||||
|
||||
switch (prop)
|
||||
{
|
||||
case MATERIAL_POINT_SIZE:
|
||||
rpass->setPointSize(val[0]);
|
||||
break;
|
||||
case MATERIAL_OPACITY:
|
||||
col = rpass->getDiffuse();
|
||||
col.a = val[0];
|
||||
rpass->setDiffuse(col);
|
||||
rpass->setSceneBlending(SBT_TRANSPARENT_ALPHA);
|
||||
rpass->setDepthWriteEnabled(false);
|
||||
break;
|
||||
case MATERIAL_EMISSIVE:
|
||||
col = ColourValue(val[2], val[1], val[0]) / 255; // BGR as uchar
|
||||
col.saturate();
|
||||
rpass->setEmissive(col);
|
||||
break;
|
||||
default:
|
||||
CV_Error(Error::StsBadArg, "invalid or non Scalar property");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void setMaterialProperty(const String& name, int prop, const String& value)
|
||||
{
|
||||
CV_Assert(prop == MATERIAL_TEXTURE, _app);
|
||||
|
||||
MaterialPtr mat = MaterialManager::getSingleton().getByName(name, RESOURCEGROUP_NAME);
|
||||
CV_Assert(mat);
|
||||
|
||||
Pass* rpass = mat->getTechniques()[0]->getPasses()[0];
|
||||
|
||||
if (rpass->getTextureUnitStates().empty())
|
||||
{
|
||||
rpass->createTextureUnitState(value);
|
||||
return;
|
||||
}
|
||||
|
||||
rpass->getTextureUnitStates()[0]->setTextureName(value);
|
||||
}
|
||||
}
|
||||
}
|
25
modules/ovis/src/precomp.hpp
Normal file
25
modules/ovis/src/precomp.hpp
Normal file
@@ -0,0 +1,25 @@
|
||||
// This file is part of OpenCV project.
|
||||
// It is subject to the license terms in the LICENSE file found in the top-level directory
|
||||
// of this distribution and at http://opencv.org/license.html.
|
||||
|
||||
#ifndef __OPENCV_PRECOMP_H__
|
||||
#define __OPENCV_PRECOMP_H__
|
||||
|
||||
#include <opencv2/core.hpp>
|
||||
#include <opencv2/imgproc.hpp>
|
||||
#include "opencv2/ovis.hpp"
|
||||
#include "opencv2/opencv_modules.hpp"
|
||||
|
||||
#include <Ogre.h>
|
||||
|
||||
namespace cv {
|
||||
namespace ovis {
|
||||
struct Application;
|
||||
extern Ptr<Application> _app;
|
||||
|
||||
extern const char* RESOURCEGROUP_NAME;
|
||||
void _createTexture(const String& name, Mat image);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user